The Burning Crusade Blood Elf Abilities,Blood Elf Starting A

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Blood Elves

The Blood Elves are technically the same race as the High Elves, both of which are descendents of the Night Elves. The High Elves, though, fight their addicition to magic, which has gone unsated since the destruction of the Sunwell, the source of most of their magical resources before the arrival of the Scourge. Following the Sunwell's destruction by Arthas and the abandonment of the city of Silvermoon by the Scourge, which had killed most of its inhabitants, the remaining High Elves in the area, led by Prince Kael'Thas, retook the city and attempted to gain vengeance for their brethren that were killed by the undead Scourge. As such, Kael'Thas has renamed his followers the Blood Elves, in memory of their slain ancestors.

Unlike the High Elves, though, the Blood Elves are unapologetic about their addicition to magic and have relentlessly sought a replacement for the Sunwell. Kael'thas has shifted his magical addicition so that he can draw upon demonic sources to feed his thirst, and has been instructing his followers to do the same. In addition, the Blood Elves of Azeroth have managed to enslave a Naaru, a creature of almost pure Light energy, and drain its power to enable their soldiers to become Paladins in a twisted inversion of the normal religious requirements to becoming one of these holy warriors.

Since some of the major raid bosses in the Outland section of the game include Blood Elves, like Prince Kael'thas, and their allies, like Illidan Stormrage, presumably some kind of schism will form between the Blood Elves of Azeroth (which players represent) and the Blood Elves of the Outland, allowing players on the Horde side to take on these encounters without betraying their leader.

Blood Elf Abilities

Blood Elves are able to create characters in the following classes:

  • Hunter
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Warlock

The Blood Elves are the only Horde class capable of creating Paladins, which are technically referred to as Blood Knights when they're made by the Blood Elves. Notably, Blood Elves are the only race that's incapable of creating Warriors, presumably due to the fact that their race is so addicted to magic that the rage-based Warrior is unpalatable to most of the members of the race. Rogues are presumably allowed as being closer to the Blood Elves' High Elf racial origin.

Arcane Affinity: All Blood Elves gain a ten point bonus to their Enchanting skill.

Mana Tap: Instantly reduces the target's mana by 50, plus one mana per character level of the Blood Elf using this skill. You need to be within 30 feet of your target to use this ability, but it has a relatively low cooldown of 30 seconds, allowing you to spam it on spellcasters in PVP.

Arcane Torrent: When cast, Arcane Torrent will instantly silence all spellcasting enemies within eight yards of the character for two seconds. It's not a very long period of silence, but as per usual, silencing a character will also cancel any spells that they're currently casting. In addition, the character using this will regain five mana, plus one mana per level, for each charge of Mana Tap that currently affects them, allowing you to quickly regain some mana, assuming you've managed to lay Mana Tap on enemies and not die in the meantime.

For Blood Elf rogues, Arcane Torrent will instead restore 10 energy per Mana Tap active when used.

Magic Resistance: All Blood Elves get a 5 point bonus to their resistance to all magical sources.

Blood Elf Starting Areas

Most of the Blood Elves in the World of Warcraft reside in the Outlands, where Prince Kael'thas leads his race from Tempest Keep, a magical temple. Blood Elf characters in the Burning Crusade, however, start in the rebuilt city of Silvermoon, former home of the Sunwell, in the zone of Eversong Woods. The Dead Scar rips the zone in two, a dark reminder of the charge of the Scourge when it was led by Arthas. After exploring the Eversong Woods, players will venture south to the Ghostlands, a ruined zone that's been infected by the dark energies of the Scourge and which is also being overwatched by Alliance Elves.

Tip: Silvermoon has magical brooms moving around, sweeping up dirt. However, there are no magical dustpans. Think about that.

Silvermoon is a bit spread out for a capital city, to the point where some of the functions of the city, such as the bank and the auction house, are replicated on both the eastern and western sides. This is reportedly to prevent the accumulation of players around a single hotspot in the city, like the auction house/bank zones in Orgrimmar or Ironforge. Unfortunately, the end result is that the city requires a bit of walking around to get from the entrance to the bank and auction house areas; this is compounded by the fact that the flight path is located outside the city gates.

However, it's worth dealing with Silvermoon, since Eversong and the Ghostlands both form an excellent starting area for getting your character up near level 20. While Eversong requires a bit of walking around to get from quest to quest, the Ghostlands features numerous easy kill or collection quests near the town there, allowing you to grind out lots of XP relatively quickly.

If you want to join up with your friends in the Barrens, though, getting out of these areas is fairly easy. There is a teleporter located in Silvermoon, in the Inner Sanctum area of the Sunfury Spire. If you click on the Orb of Translocation there, you'll be instantly warped to the capital of the Forsaken, the Undercity. If there were no transporters like this, level 20 characters would have to fight their way through the Eastern Plaguelands, a level 60 area, to reach civilization.


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