Wrath of the Lich King Death Knight Talents

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Death Knight Talents, a First Look!

Blood

Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.

Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.

Frost

Tundra Stalker: ¡°You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold.¡±

Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.

Unholy

Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy

Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.

He also posted some other talent/spell information. Some of the following could be other classes, but most looks to be Death Knight related:

¡°Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards.¡±

Degeneration: ¡°Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.¡± [definitely DK]

When the diseases you inflicted upon an enemy target cause damage, there is a 15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage.¡±

¡°Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat.¡± [death knight aoe tanking!]

Black Ice - Increases your Frost and Shadow spell damage by $s1%

Bone Armor: ¡°The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min.¡±

Chromatic Rune Mastery: ¡°Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.¡±

Degeneration: ¡°Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.¡±

Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side

Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.

Dirge - Whenever you kill a diseased target that yields experience or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time.


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