Pfenix guide to the Honor system

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Introduction

Since many people keeps asking the same questions on this forum, questions like ¡°can I get rank 12 if I play x amount of time ¡±, ¡°how long does it take to get to rank xx ¡± etc. I decided to write this guide for the good of this community and to spare us from similar threads over and over again. This is meant to be an indepth guide to how the PVP system works and will explain both basics and advanced explanations of the PVP system.

Contents

(I)An introduction to battlegrounds

(II)An explanation and clarification of PVP honor system terms

(III)An introduction to basic principles of ranking

(IV)An explanation and clarification of PVP honor system terms

(V)Advanced guide for ranking

(VI)A compilation of what the PVP honor system has to offer in terms of rewards

(VII)Advanced formulae for calculations taking place behind the PVP honor system

(VIII)Conclusions

(IX)FAQ

An introduction to battlegrounds

There are 3 different types of battlegrounds as follows

1) Capture the flag
2) Gathering resources
3) Completing objectives

Capture the flag ¨C Warsong Gulch (WSG)

Entrances to Warsong Gulch is located in the north of The Barrens (for horde), in the south of Ashenvale (for alliance). Entering the battleground can also be done from the capital city of your faction. Warsong Gulch (WSG) consists of two teams of maximum 10 alliance/horde. Join as group is enabled on this battleground.

Objective: Capture the opposing factions flag 3 times before the opposing faction does so.

Reputation gain/played round

Loosing
0/3 ¨C Awards 1 mark
1/3 ¨C Awards 1 mark, 35 reputation
2/3 ¨C Awards 1 mark, 70 reputation

Winning
3/x ¨C Awards 3 marks, 105 reputation

Turning in 3 marks awards 50 reputation. Maximum reputation, 155 reputation / round.

Gathering resources ¨C Arathi Basin (AB)

Entrances to Arathi Basin is located outside Hammerfall, in Arathi Highlands (for horde), outside Refuge point, in Arathi Highlands (for alliance). Entering the battleground can also be done from the capital city of your faction. Arathi Basin (AB) consists of two teams of maximum 15 alliance/horde. Join as group is enabled on this battleground.

Objective: Gather 2000 resources before the opposing faction does so.

Reputation gain/played round (NOT accumulative)

Gathering 200 resources ¨C 10 reputation, awards 1 mark
Gathering 400 resources ¨C 20 reputation, awards 1 mark
Gathering 600 resources ¨C 30 reputation, awards 1 mark
Gathering 800 resources ¨C 40 reputation, awards 1 mark
Gathering 1000 resources ¨C 50 reputation, awards 1 mark
Gathering 1200 resources ¨C 60 reputation, awards 1 mark
Gathering 1400 resources ¨C 70 reputation, awards 1 mark
Gathering 1600 resources ¨C 80 reputation, awards 1 mark
Gathering 1800 resources ¨C 90 reputation, awards 1 mark

Gathering 2000 resources ¨C 50 reputation, awards 3 marks

Turning in 3 marks awards 50 reputation. Maximum reputation, 150 reputation / round.

Completing objectives ¨C Alterac Valley (AV)

Entrances to Alterac Valley is located north of Tarren mill, in Hillsbrad foothills (for horde), north-west of Tarren mill, in Hillsbrad foothills (for alliance). Entering the battleground can also be done from the capital city of your faction. Alterac Valley (AV) consists of two teams of maximum 40 alliance/horde. Join as group is disabled on this battleground.

Objective: Kill the other factions general located in their basecamp

Misc

Turning in 3 marks from each battleground awards you with 100 reputation in AB/WSG and 150 in AV. In addition 2388 honor points instead of the usual 378 (for handing in 3 marks seperatly).

More info : http://forums-en.wow-europe.com/thread.asp...mp=1#post169804

An explanation and clarification of PVP honor system terms

These are terms to understand the following chapters so pay close attention since the honor system is not easy for the layman.

Honor points (HP) ¨C Displayed in your character window -> Honor
Honorable kills (HK) ¨C Displayed in your character window -> Honor
Dishonorable kills (DHK) - Displayed in your character window -> Honor
Standing - Displayed in your character window -> Honor
Standing points - NOT displayed in your character window -> Honor. Displayed at http://www.wow-europe.com/pvp/index.html

An introduction to basic principles of ranking

There are 14 available ranks. The requirements for these ranks are as follows

1) Private/Scout ¨C 25 Honorable kills
2) Corporal/Grunt ¨C 2000 Standing points
3) Sergeant/Sergeant ¨C 5000 Standing points
4) Master Sergeant/Senior Sergeant ¨C 10 000 Standing points
5) Sergeant Major/First sergeant ¨C 15 000 Standing points
6) Knight/Stone Guard ¨C 20 000 Standing points
7) Knight-Lieutenant/Blood Guard ¨C 25 000 Standing points
8) Knight-Captain/Legionnaire ¨C 30 000 Standing points
9) Knight-Champion/Centurion ¨C 35 000 Standing points
10) Lieutenant Commander/Champion ¨C 40 000 Standing points
11) Commander/Lieutenant General ¨C 45 000 Standing points
12) Marshal/General ¨C 50 000 Standing points
13) Field Marshal/Warlord ¨C 55 000 Standing points
14) Grand Marshal/High Warlord ¨C 60 000 Standing points

Each week your contribution to the honor pool is compared to what others have achieved during that week and you are awarded Standing points. The maximum amount of standing points 1 single character can gain during 1 week is 13 000. To gain 13 000 standing points you will have to obtain the most Honor points in 1 week then anyone in your faction, this will mean you have obtained Standing 1 during that week. This is regardless of how much more honor you got compared to the character that obtained Standing 2. So in principle you can play twice the time and have two times as much honor then the character at Standing 2 but you will still only get 13 000 standing points. The effect however of the character obtaining Standing 1 is that he puts up the messure of how much Standing points others will get. Meaning if character 1 gets 650 000 Honor points, achieving Standing 1 and character 2 gets 450 000 Honor points, achieving Standing 2, Standing 1 will get 13 000 Standing points, character 2 will get >>13 000 Standing points. If the case was character 1 gets 460 000 Honor points, achieving Standing 1 and character 2 gets 450 000 Honor points, achieving Standing 2, Standing 1 will get 13 000 Standing points, character 2 will get >13 000 Standing points. In terms of numbers, no formulae is known for the relationship between Standing 1 ¨C Other standings, but in case 1, character 2 will get closer to 12 000 Standing points, in case 2 character 2 will get close to 13 000 standing points. Your contribution to the honor pool will not be regarded if you have less then 25 HK.

Decay is a built in mechanism in the honor system to limit the amount of players holding the top ranks. Each week while actively playing in interaction with the other faction in battlegrounds or outside you will loose 20% of your previous weeks Ranking points. This will happen before your contribution of the current week is added. If not contributing to the Honor pool the decay is a maximum of 2500/week.

Advanced guide for ranking

If you want to gain rank you can either

a) attend battlegrounds
interact with the other faction outside in open PVP
c) kill other factions generals

Since the introduction of battlegrounds, option a) is the main factor contributing to the honor pool for that week so that will be my main issue here. Each battleground has the potential to award you with Honor points. Since honor is distributed within your team, battlegrounds with less amount of players award you more honor/HK. So a kill in AV does not give you as much honor as in AB. The best way to gain honor is in fact completing the battlegrounds objective, meaning winning. So the faster you win a battleground the more honor you will get. Now comes the obvious question, which battleground is faster then the others Well this is all dependant on your team. Both AB wins and WSG wins are both caped at around 5-6 minutes. You can think of WSG as a risky business, since you risk gaining no honor at all if you loose.
AB you can regard as a more steady income of honor since gaining some resources still award you with some honor even when loosing. So in conclusion fast wins of battlegrounds is the only option for hardcore honor grinding, HK¡¯s matter to a less extent. An orgainzed pre-made team using voice communication will in almost all instances win against a pick-up-group (PUG) epic equipped or not. So which route to take Playing WSG or AB The answer to this is with an equal amount or time to win a round of either WSG or AB, AB will come out on top with awarding you with the most amount of honor. This is because honor is not only gained by completing the battleground, but also by (in WSG) capturing a flag and gathering 200 resources (in AB). So you have the potential to gain 10 times a set amount of honor by completing these objectives in AB and only 3 times in WSG. The honor, if memory serves me right is 386 per captured flag/200 resources. Since AB is attended by more people you have also a greater potential of gaining more contribution to your Honor points by HK¡¯s.

So if you have a good set up group for winning AB, do AB, if you have a good set up group for winning WSG, do WSG. Important is time spent/honor point so pay close attention to the time spent in the battleground.

You will also gain honor by turning in 3 marks (either AB or WSG).

Using a voice communication system will contribute a large amount to your groups success or not. Organisation is the key to winning a battleground. Appoint a leader giving out tasks for you to do. In AB that would be ¡°Statics¡±, defenders of a flag node, in WSG it would be defenders of the flag room/attackers.

Optimal situation for an honor grinder is less then or equal to 10 minutes wins either in AB or WSG. This will prove to beat the guys spending 30 minutes in AB with 60 HK¡¯s.

Optimal attackers WSG = Druids, priests, shamans/paladins, mages, rogues
Optimal defenders WSG = Hunters, mages, warlocks, warriors/paladins, rogues

Optimal attackers AB = Rogues, druids, mages, priests
Optimal ¡°Statics¡± AB = Warrior, Shaman/paladin, hunters

Of course any classes can do any of these tasks, but in most pre-mades warriors = statics (in AB), druids = attackers (in WSG).

Example of a good set up group for WSG
2 druids (attackers)
1 priest (attacker)
2 mages (attackers)
1 warrior (defender)
2 shamans/paladins (attackers/defenders)
1 rogue (defender/attacker)
1 warlock OR hunter (defender)

Example of a good set up group for AB
3 warriors (defenders)
3 mages (attackers)
1 druid (attacker)
2 rogues (attacker)
2 priests (attacker)
2 shamans/paladins (defenders/attackers)
1 warlock (defender/attacker)
1 hunter (defender/attacker)

Un-written rules for battlegrounds:

Priests ¨C No shadowform, power word buff before BG start
Warriors ¨C Berserker stance, piercing howl (WSG) at flag runner chasers/flag capturers, intimidating shout
Hunters ¨C Always active trap at flag,
Rogues ¨C Ninja flag (AB)
Druids ¨C Flag runners (WSG), ninja flag (AB), Mark of the wild before BG start
Shamans ¨C Earthbind totems (WSG), heal, ghostwolf if guarding flag
Mages ¨C Polymorph, polymorph, polymorph¡­
Paladins ¨C heal, blessing of freedom at flag runner (WSG)

Killing chain ¨C Cloth, leather, mail, plate
Polymorph ¨C Paladins, priests

A compilation of what the PVP honor system has to offer in terms of rewards

http://www.wow-europe.com/en/info/basics/armorsets/
http://www.wow-europe.com/en/info/basics/b...ds-alterac.html
http://www.wow-europe.com/en/info/basics/b...rds-arathi.html
http://www.wow-europe.com/en/info/basics/b...ds-warsong.html

Advanced formulae for calculations taking place behind the PVP honor system

The distribution of standing points is far from linear it can best be described as a exponential mathematical formulae with the following appearance:

Y = 13000*x^(-k)

Where x is Standing, Y is Standing points and k is a variable depending on the PVP activity on your server. If we would say that all players would gain the exact same relationship in honor points week after week, k would be a constant A real life example from my own server is:

Y = 13000*x^(-0,0824)

Remember that this formulae is like a snapshot of how it looked at a certain time at a certain server.

So for all who is not a mathematical genius, what does this mean

It is quite simple actually, first I need to explain deeper about standing points.

Standing points is distributed to all players actively engaging in PVP and it ranges between 0 ¨C 13000, where the player achieving standing 1 receives a 13000 standing point contribution to his standing point ¡°pool¡±. Here is an example:

Player ¡°Mr_X¡± has 25 000 standing points and manages to get standing 1. His new standing point ¡°pool¡± is calculated as 25 000 - (25 000*0,2) + 13 000 = 33 000.

This means ¡°Mr_X¡± has gone from Rank 7 to Rank 8.

We can conclude that ¡°Mr_X¡± contribution of 13 000 standing points in fact gave him an actual increase in his standing pool by 8 000. By this example we can see that due to the built in decay in the honor system ¡°Mr_X¡± looses 5 000 standing points of his contribution of 13 000. The following week if ¡°Mr_X¡± should obtain standing 1 again he would loose even more since the decay of your standing pool increases exponentially for each increase.

Example: Mr_X receives standing 1 for the second week in a row, his standing pool increases with 33 000 ¨C (33 000*0,2) + 13 000 = 39 400. Thus the decay for this week has increased from 5000 to 6600.

Now when we have sorted out how the decay system works, lets look at the distribution of standing points. From the formulae Y = 13000*x^(-0,0824) we can see an example of what standing gives what standing point:

Standing 1 ¨C 13 000
Standing 2 ¨C 12 278
Standing 3 ¨C 11 874
Standing 4 ¨C 11 596
Standing 5 ¨C 11 385
Standing 6 ¨C 11 215
Standing 7 ¨C 11 074

¡­ and so on

We can clearly see that the distribution is negatively exponential due to the fact that only 2 players will receive over 12 000 standing points and more people will get over 11 000. Even more people will get a contribution to their standing pool with a standing point between 10 000 ¨C 11 000.

You can use a simple formulae to see what your ¡°cap¡± is in the honor system.

Rank 1) You need to kill 25 characters of the opposing faction that gives honor
Rank 2) You need > 400 standing point contribution / week (2000*0,2)
Rank 3) You need > 1000 standing point contribution / week (5000*0,2)
Rank 4) You need > 2000 standing point contribution / week (10000*0,2)
Rank 5) You need > 3000 standing point contribution / week (15000*0,2)
Rank 6) You need > 4000 standing point contribution / week (20000*0,2)
Rank 7) You need > 5000 standing point contribution / week (25000*0,2)
Rank 8) You need > 6000 standing point contribution / week (30000*0,2)
Rank 9) You need > 7000 standing point contribution / week (35000*0,2)
Rank 10) You need > 8000 standing point contribution / week (40000*0,2)
Rank 11) You need > 9000 standing point contribution / week (45000*0,2)
Rank 12) You need > 10000 standing point contribution / week (50000*0,2)
Rank 13) You need > 11000 standing point contribution / week (55000*0,2)
Rank 14) You need > 12000 standing point contribution / week (60000*0,2)

As we can see from the formulae Y = 13000*x^(-0,0824), to receive Rank 14 you would have to be standing 1 or 2.

All people interested in math should derive their own Y = 13000*x^(-k) who applies on their server to see what is demanded of you to get the rank you want.

Conclusion

Here ends my guide to the PVP honor system, if you have any question feel free to ask them in this thread so I can put them in the F.A.Q, Hope you have learned something about PVP and the honor system!

Great Regards
Pfenix

FAQ

How much must I play WSG/AB/AV to get exalted

WSG
Neutral ¨C Friendly, between 180 loosed rounds* ¨C 20 won rounds
Friendly ¨C Honored, between 360 loosed rounds* ¨C 39 won rounds
Honored ¨C Revered, between 720 loosed rounds* ¨C 78 won rounds
Revered ¨C Exalted, between 1260 loosed rounds* ¨C 136 won rounds

Neutral ¨C Exalted, between 2521 loosed rounds* ¨C 271 won rounds

AB
Neutral ¨C Friendly, between 180 loosed rounds* ¨C 20 won rounds
Friendly ¨C Honored, between 360 loosed rounds* ¨C 40 won rounds
Honored ¨C Revered, between 720 loosed rounds* ¨C 80 won rounds
Revered ¨C Exalted, between 1260 loosed rounds* ¨C 140 won rounds

Neutral ¨C Exalted, between 2521 loosed rounds* ¨C 280 won rounds

*Loosed rounds, WSG 0/3, AB 0/2000.

When is AB/WSG/AV weekends

The order of weekends when reputation/honor is doubled is AV ¨C WSG ¨C AB ¨C Neutral, so it¡¯s a 4 week cycle and representatives of the different battlegrounds will be visible in your factions capitol city when a weekend is up an option to join the battleground through these representatives is also enabled.

Has the decay changed since 1.12

Something has definitly happend, this is a un-confirmed comment from a poster:

"
Since it's only been one week, I don't think you can calculate it yet (unless you find someone with 0 honor that knows ratings before and after).

But it has definately been reduced.
They said the reason (if I remember right) was so more people would be allowed into the higher rank areas at the same time." also "http://blue.cardplace.com/cache/wow-genera...ral/9373719.htm "

This from another poster:

"
Decay still is 20%, the bracket in which people can get 12k-13k rating is increased tho, from 0.2% of the faction's pvping population to something about 1%

(I got standing 1 this week and calculated it) "


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