Resto

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Resto

Well, as we all know Resto Druids are not the most loved around the place due to their frightening ability to survive and keep on running in 2v2 and 3v3.

That is irrelevant as anyone will tell you. The resto tree is undeniably the druids current strongest tree and performs very well in PvE and PvP settings, but still has a few small issues (which are well¡­ more feral issues then anything)

Skills

Mark of the Wild (Rank 8)
565 Mana
30 yd range
Instant cast
Increases the friendly target's armor by 340, all attributes by 14 and all resistances by 25 for 30 min.

Change to ¡°Increases the friendly target's attributes by 21 and all resistances by 25 (Stacking with any other resist buffs) for 30 min.¡±

Here is the explanation

1. Armor ¨C This bonus is negligible in any situation and is the most useless part of the buff. Drop it, forget it was ever there. If not drop it, then make it useful, make it 3 or 4% of armor increase.

2. Attributes ¨C Most classes benefit from 2.5 of the stats granted by motw. (Stam and Agi for a war, with Str being the .5. Stam and Int for a lock with Spirit being the .5. Str and Agi for a rogue with Stam being the .5 etc).
So in untalented form lets say they get ~35 stat points worth of a buff out of it. PW:F grants 79 Stamina untalented. AI is 40 Int (also needs to be buffed).
Now, 1.5 stam has the same item value as 1 of any other stat, meaning PW:F has about 53 stat points. You guys still with me
So, AI should straight out get buffed to 53 Int, easy enough. Then by my calculations MotW should be bought up 50% to 21 to all attributes. 21*2.5 = 52.5. This would put MotW, AI and Fort all on the same footing. (Not going to comment on making this % based like kings, that is a whole other argument and unfeasible as it bring up fort and AI way to much)

3. Resistance ¨C The amount of resistance granted by MotW is fine, the problem is that it does not stack with any other classes resistance buff in the game (FR Totem/Aura, Shadow Prot, NR Totem/Aura) and various other resist buffs in game. Please let it stack.

Only problem with this now is that we have a buff that is equivalent to fort/ai AND more in resists. I figure dropping the armor somewhat (very slightly) goes towards balance. That said, blizzard do call MotW the ¡°Best buff in the game¡± and considering how situational a small amount of resist is compared to the constant use of Stamina and Intellect I believe it is fine.

Talents

Improved Mark of the Wild (5/5 Increases the effects of yout Mark of the Wild and Gift of the Wild spells by 7/14/21/28/35%)

Change to 3 points 12/24/36% and move to Subtlety's place (Tier 3)
(see talent tree in original post)

Furor (5/5 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire BearForm or 40 Energy when you shapeshift into Cat Form.)

Give us the Rage instantly for the love of god. Is it that difficult This is just a infuriating little thing like the Cat Form range issue. Why is there that half second wait

Nature's Focus (5/5 Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.)

Move to Improved Mark of the Wild's place (Tier 1)
(see talent tree in original post)

Subtlety (5/5 Reduces the threat generated by your spells by 4/8/12/16/20% and reduces the chance your spells will be dispelled by 6/12/18/24/30%).

Move to Nature's Focus's place (Tier 2)
(see talent tree in original post)

Omen of Clarity (Imbues the Druid with natural energy. Each of the Druid¡¯s melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 30 Min.)

Turn it into a passive effect that is always on

It is core to our Feral damage and in PvP with every class and their dog having a dispel these days it generally just tends to feed felhunters and the like.

Other General Issues

Tree form run speed - Is this necessary if we get a permanent snare, at least give treeform say 200% armor as compensation.

Out of combat res. Other hybrids get wipe protection + OOC res.

Shams - Res + Ahnk
Pallies - Res + DI

Something is missing.


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