The Burning Crusade Jewelcrafting

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Jewelcrafting 1 to 300 Alternate Guide 1 - 300 Jewelcrafting Guide Jewelcrafting 300 to 375 Guide Jewelcrafting Information

The new profession in The Burning Crusade is called jewelcrafting. If you intend to level it up, you'll want to match it with mining, as jewelcrafting uses plenty of ore and stone. If you want to switch a high-level character with mining over to jewelcrafting, then you'll have to spend plenty of time searching low-level zones for copper and tin to use to skill yourself up, or buy it on the auction house.

At low levels, jewelcrafting is primarily concerned with the construction of rings and necklaces, which few of the other professions can create. These items can be created and used by yourself, or traded to your teammates, or sold on the auction house - they aren't soulbound, nor do they require the wearer to have any skill points in jewelcrafting to wear them, as many of the engineering items do. Many of them are unique, though, so if you see a specific ring that you like and make yourself two of them, you'll probably only be able to wear one of them at a time.

A Note Of Caution

One thing you should be aware of if you're thinking about taking on Jewelcrafting as a skill for your new character is that training for this skill in Azeroth is only available in the two new capital cities, Exodar and Silvermoon. Characters that aren't Draenei or Blood Elves can still become jewelcrafters, but will have to deal with a fairly lengthy trip to one of these cities before they can pick it up.

What's more, though, is that when you leave the starting areas for these races, you won't be able to learn new recipes for them unless you return. This is particularly problem for Draenei, who will probably head down to the areas around Stormwind to do the Deadmines after leaving Azuremyst Isle. If you want to head back to Exodar and train, you'll have to head to fly back to Ironforge, fly to Menethil Harbor, then take a couple of boat rides to reach Exodar. It's a heck of a hike just to train a skill, especially if you have to make it multiple times when the recipes you're using stop giving you guaranteed skill-ups. The Blood Elves have a bit of an easier time with it, since they can teleport to Silvermoon from the Undercity, but that'll still be a long hike from the Barrens or Stranglethorn Vale.

You can get Jewelcrafting training in the Outland after level 58, so at that point the problem is less severe, but it's still annoying! If you don't want to deal with a number of long trips that stall your experience-gaining, then you may simply want to use mining as you level up your character and stockpile the ore that you collect on a mule character, using skinning as your secondary profession to sell the leather and make money. If you save six or seven stacks of each type of ore and stone, you should be able to drop skinning and flip over to jewelcrafting just before you hit the Outland and get most of the way to 300 skill without having to go out collecting any more. It's a lot of work for the same result, but it will let you spend your time worrying about getting experience instead of flying back to Exodar every few levels, then it'll probably be the wisest path.

Starting Jewelcrafting

Jewelcrafting is best obtained alongside a new character, although it's obviously available to characters that have already been leveled, assuming that you have the Burning Crusade expansion released. As mentioned, you'll need to use plenty of copper, tin, and bronze to get yourself up past the first 100 skill points or so. You can buy these on the auction house, but since jewelcrafting is the only new profession in Burning Crusade, you can expect that many of these materials will be at an inflated price for a while as everyone and their brother attempts to try out the new tradeskill. Best to farm the materials yourself.

When you start creating items, you'll want to try to increase your skill in jewelcrafting by making plenty of Delicate Copper Wire and Bronze Settings. Delicate Copper Wire is the recipe that should propel you most of the way to the fiftieth skill point, which is where plenty of new recipes will be unlocked to you. When you reach character level 10, you can start creating some very basic rings for yourself. Since rings don't usually start popping up as drops or quest items until the middle or late teen levels, you'll have a bit of a head start on other characters in this category, but the bonuses from the early rings and amulets are going to be very minor, on the order of +1 or +2 to a single attribute.

The Stone Statues, which come along in Rough, Coarse, Heavy, and other stone varieties, will be another great way to level up your skill in jewelcrafting. These statues use up the supply of stones that you will be gaining from mining without drawing down the supply of metal bars or ore that you'll need for your real recipes. They're actually handy to have in combat, as well, since they'll initiate a heal over time when you drop them at your feet; if you aren't a healing class, then these should help you survive some of the tougher fights you encounter as you solo yourself up past the teen levels. They do use up a lot of stone to create, though, so you may want to check the auction house to see if you can't find any cheap auctions for stone. These statues are bind on pickup, however, so they can't be traded or auctioned.

Prospecting

When you reach skill level 20 in jewelcrafting, you can obtain the Prospecting ability from your profession trainer. (If we recall correctly, this is a modified ability of an old Mining skill from the original WoW beta that increased the chance that rare jewels would spawn when you mined.) You use Prospecting on stacks of ore in your inventory (not bars!). Using Prospecting on a stack of ore will destroy five pieces of ore and let you acquire any valuable gems from the rubble. You can expect to pick up extra malachite, tigerseye, and shadowjewels from the various kinds of ore, with lower-grade ore (copper, tin) producing lower-quality jewelstone.

Tip: Note that we use the word "gems" here to refer to the kind of precious stones you gain from Prospecting and mining; the word "jewels" is generally associated with the jewels that are inserted into socketed items. You can turn some gems into jewels later in the game.

Whether or not you really want to use Prospecting is up to you and where you are in the skill progression. For example, if you just broke skill level 50 and have a bunch of different recipes that you can use to increase your skill level, then you'd probably be better off making Bronze Settings and Coarse Stone Statues for as long as you can to increase your skill. Since Prospecting destroys five ore, you have to ensure that the tradeoff is worthwhile to you. You may only get one jewel from Prospecting, so you may actually wind up gaining fewer skill points from using it than you would if you just smelted the ore and used the resulting bars in recipes, especially if you're attempting to skill up by using recipes that use very few pieces of ore, like Delicate Copper Wire and Bronze Setting.

That said, you can't guarantee what Prospecting will generate, so if you desperately need a specific kind of jewel and don't have much ore to Prospect, you may be better off attempting to track that jewel down in the auction house. It will depend on how much spare money you have, of course.

Midlevel Jewelcrafting

Like other professions, you'll probably have to create a number of useless items to increase your skill in jewelcrafting. You'll unlock some powerful recipes as you skill up, though, including a number of very useful Figurine recipes. These trinkets start becoming available around skill level 200 and become wearable around character level 35 or 40, and have some interesting uses; some will passively increase your running speed or defense skill or something similar. Many of them will also have usable triggers. For instance, the Truesilver Boar figurine will passively increase your attack power by 8 points, but can also be activated to summon the eponymous boar to fight alongside you for 30 seconds. These usable abilities are on timers, though, so you won't be able to use them over and over again. More importantly, though, these figurines are bind on pickup, so you won't be able to trade them, mail them to other characters, or auction them off. Many of them will be useless to your class (a warrior will have no need of extra spell damage, for instance), but some of them will be quite handy.

Jewelcrafting In Outlands

It's when you reach the Outlands and start finding the equipment there that jewelcrafting takes on its final use. In addition to jewelry and trinkets, jewelcrafting can also be used to make jewels that can be inserted into the armor that drops in the Outlands with slots for those jewels. Some of these jewels are exceedingly useful, especially if you aren't in a large guild and/or don't run the end-game instances very often for the powerful jewels that are dropped by those bosses.

To create polished jewels, you'll need to purchase a grinder from a jewelcrafting merchant and also find rough gems from. Rough gems are found on enemies (albeit rarely), as well as in the higher-level fel iron, khorium, and adamantite veins that you'll be mining. Most of the polished jewels that you find can be created with only a single rough gem, so these are good ways to increase your skill without using too many materials. Two of the gems required to create the high-level rare jewelstones, though, can only be created through transmutations, which are on long cooldowns for alchemist characters, and the recipes for which can only be obtained by having high reputations with some of the Outland factions. You'll probably have to pay alchemists or rely on your guildmates to create these expensive gems.


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