Karazhan Guide: The Menagerie ~ Curator

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Head back out of Karazhan and climb the tower near it, opening the gates atop, you will find yourself at the master's stair. Have your raid move up killing the spectres, and into the menagerie. Enemies you will fight here are mostly Arcane Robots, tank normally yet beware of their arcane charge! they will cast it on a party member randomly and make him/her do arcane damage to everyone around him for a few seconds.

Once you're at the Curator's Menagerie, it's time to set up for him!

Facts

The Curator has around 660,000 HP

Abilities

Melee attack: ~3000 on the tank
Astral Flare Summon:. A flare with spawns with ~12k HP, uses chain lightning for ~700 damage, can be tanked but not taunted, melees for arcane damage. Spawns it every 10 seconds until it is out of mana.

Hateful Bolt - An attack that does 4000-5000 arcane damage to the second highest in threat.
Evocation - When the Curator runs out of mana, it will use evocation, allowing him to take up to 200% damage during this phase.
Enrage - At 15%, he will enrage, increasing his attack speed and damage, but will not summon more Astral Flares. Will use bolts more often.
Berserk - 12 minute timer, will kill the raid if he uses it.

Strategy

Select your main tank and hateful bolt offtank. These two must maintain high threat on the curator. Now, as you pull, all your DPS should focus on the flares he summons, while waiting for it to run out of mana. After a few spawns, the curator will enter evocation mode. Finish off all remaining flares and dps him as hard as you can during this phase.

It is a good idea to set a main assist for the flares, however, if your raid is able to stay focused entirely on the


During the fight, the Curator summons an add every 10 seconds until it's out of mana, and then recharges with an Evocation. Since each add costs 10% of its mana this means that there are 10 adds between Evocations. During the Evocations (which last 20 seconds each) it deals no damage, resets its target lists, and will take 200% damage from all attacks.

The first priority in the fight is to get the adds under control. The main damage to the boss is done during Evocations. It is advisable to focus on killing the adds as they are summoned, and damage the curator only while it is casting Evocation. The Curator can also be attacked during the summoning phase if the current flare is dead, but the party must be ready pick up the next one summoned.

During the evocation phase, it won't attack, so you can maximize your DPS then - pop trinkets, cooldowns, and let him have it! an ideal curator kill is 4 or 5 evocation phases long. Make sure to make it quick to not tax your healers!

This fight is very easy once you master concentrating on adds as they spawn, and keeping your tanks up. Use KTM preferably so the second person building threat for the blasts remains so, but doesn't surpass the main tnk. Should the main tank lose #1 threat, he will get blasted, and make this very hard for you to survive.

As for Arcane Resistance, it is not really needed in this fight, as long as your healers are up to par!

Now, let's check out the loot!

Tier 4 Hand Tokens for all classes

Dragon-Quake Shoulderguards
Mail - Shoulder
+28 Stamina
+28 Intellect
Equip: Restores 8 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 64.


Forest Wind Shoulderpads
Leather - Shoulder
+22 Stamina
+28 Intellect
+24 Spirit
Equip: Increases healing done by spells and effects by up to 66.


Garona's Signet Ring
Finger
+20 Agility
+25 Stamina
Equip: Improves hit rating by 18.
Equip: Increases attack power by 40.


Pauldrons of the Solace-Giver
Cloth - Shoulder
146 Armor
+28 Intellect
+22 Spirit
Equip: Increases healing done by spells and effects by up to 57.
Equip: Restores 10 mana per 5 sec.

Staff of Infinite Mysteries
Staff - Two-Hand
+61 Stamina
+51 Intellect
Equip: Improves spell hit rating by 23.
Equip: Increases damage and healing done by magical spells and effects by up to 185.


Wrynn Dynasty Greaves
Plate - Legs
1269 Armor
+24 Strength
+48 Stamina
Red Socket, Yellow Socket (2)
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 27.
Equip: Increases your dodge rating by 29.


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