World of Warcraft Professions

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In World of Warcraft there are a total of ten primary professions and four secondary professions. These professions play a key role in taking various trade goods and turning them into useful items, either in the form of equipment or consumables. They are available to all races and classes, although any one character is limited to only two primary professions (with the ability to learn all secondary professions at the same time).

Professions in WoW are somewhat unique compared to the majority of older MMORPGs. Items created through crafting have no chance of failing, so you¡¯ll never outright loose any materials unless something is created. While there is a chance to fail at gathering materials (in skinning, herbalism, and mining), you simply just have to try again (nothing is lost). This makes the actual process of crafting (once you have the materials) very easy.

There are three types of professions: Production (creating items from trade goods), Gathering (collecting trade goods), and Service (offers a service). Gathering professions work together with production professions in order to create items. For instance, Blacksmithing requires metal gathered with Mining in order to create something and Alchemy needs herbs gathered with Herbalism in order to brew potions. You don¡¯t have to take an accompanying profession, of course, as you can simply buy the materials on the Auction House. However, it¡¯s a lot easier on your gold supply to gather the materials yourself.

There are five different ranks for each profession. They range from Apprentice (the start) to Journeyman (50 skill) to Expert (125 skill) to Artisan (200 skill (225 for secondary professions)) to Master (300 skill and The Burning Crusade expansion). You increase your skill level by crafting or gathering items. There is more detail about this in each of our profession guides as there is usually a level requirement (or in the case of some secondary professions a quest involved) to advance past certain ranks.

Professions can be unlearned by going to your ¡°Skills¡± tab (default ¡°k¡± hotkey) and selecting the circle with a line through it next to your professions name. You¡¯ll be asked for confirmation, because as soon as you do this you will forever loose any skill points and recipes you¡¯ve gained for that profession.

Trainers are required to increase to both learn and increase your professions rank. Whenever you get to a point in which you need to advance your rank then you will have to seek out a trainer for your profession. Secondary professions like Cooking and First Aid sometimes require a book to advance further.

Using a Profession

Each of our profession guides attempts to give a detailed walkthrough of using each profession. Some professions, like Mining, have both a production aspect (smelting), a gathering aspect (mining nodes), and a unique aspect (prospecting). There is, however, one single interface for crafting items.

To create an item with a profession simply open your skillbook. On the first page (the general tab) you will see your various racial skills. Somewhere you will see your profession with an icon nearby (for instance, Jewelcrafting will have a gem). You click on that icon to bring up the crafting interface. As a quick note, you can drag that icon to your skillbar for easy access.

From you simply browse through what you can create. When you find something that you want to create simply select it, find out what is required to make it, collect the materials and then select the ¡°create¡± button. To create multiples (assuming you have enough materials) then place a number beside the box. To make as many as possible select ¡°create all¡±.

From there your character will go into the creation animation (unique for each race) until the item is completed. If you selected multiples then it will create one, then another, and another until it is finished. The items are placed directly into your inventory. If you gained a skill point from an item, after it is crafted you¡¯ll be notified (orange = nearly guaranteed a skill point, yellow = skill point probable, green = skill point not likely, grey = no skill points). If you don¡¯t have the inventory space or you move around then the process will be canceled and none of your materials will be used.

Remember, you can not fail in creating something!

As for gathering, simply seek out the material node (there will be a skill in your skillbook for Mining and Herbalism that shows mineral veins and herbs on the mini-map) and right click it once you have found it. If you have the skill then you¡¯ll begin gathering. If you don¡¯t have enough skill (but enough to gather it) then you¡¯ll likely fail often. If you fail, just try again, no resources are wasted. Remember Mining requires a Mining Pick while Herbalism requires nothing.

As for skinning, you simply kill and loot a skinnable enemy then right click the corpse. You¡¯ll need a skinning dagger of course.

Riding is a secondary profession that is unrelated to creating things and only allows you to ride a mount.


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