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Burning Crusade Shaman Talents and Bugs Windfury Weapon Mitigated by armor and block, avoided by dodge, parry, and miss. Has a 5% special attack type melee miss chance. The best enchant for enhancement shamans on both hands, downranking the off-hand. The two extra attacks can proc flurry, unleashed rage, and shamanistic rage. They do not consume flurry charges. The two offhand attacks are affected by the standard offhand 50% damage reduction. The windfury totem enchant for your group will proc on ALL melee attacks except for itself, such as sinister strike, sword spec, heroic strike, etc. These attacks also generate rage. Windfury totem is the best melee buff in the game. BUG1: Windfury has a three second cooldown period. During this period, it will not proc again. Since no usable 1H weapons are slower than 2.9s (or 3.9s with flurry), this means that every single 1H weapon in the game will have at least one swing after its windfury that cannot proc windfury. Note that this means that windfury will proc less than the 20% promised on its tooltip. Handy reference chart:
Weapon Speed Without Flurry Weapon Speed With Flurry Number of Swings Wasted
BUG2: When dualwielding, both hands share the same 3s windfury cooldown. To bypass this restriction, downrank windfury on the off-hand. When this is done, they act independently with two separate 3s cooldown periods. This effect is not desired and will be removed in an upcoming patch, reducing enhancement shaman DPS by roughly 10-18%. BUG3: Downranking windfury offhand, quad hits will either use the mainhand or offhand damage for all 4 hits. This leads to very "spiky" damage, either high or low. Non-issue as of the upcoming BUG2 fix.
Flametongue Weapon Mitigated by armor and block, avoided by dodge, parry, and miss. Has a 4% normal spell resist chance. Crits at 100% damage with the elemental talent Elemental Fury. The best enchant for elemental/restoration shamans. Useful offhand for enhancement shamans against mobs with damage shields or very high armor. Also useful if you are using pre-TBC greens. Post windfury nerf, FT is the best offhand enchant. Benefits from 10% of your spell damage per hit. This additional damage ignores weapon speed, so if you're elemental get the fastest dagger can you find. When used offhand, the fire proc is not affected by the 50% damage reduction. Flametongue 7 - adds 35dps. Each proc will do 35*(weaponspeed) damage. Does not proc clearcasting on crits in 2.0.10.
Rockbiter Weapon Mitigated by armor and block, avoided by dodge, parry, and miss. Has a 24% normal dualwielding miss chance, or 5% if you are not dualwielding. Rockbiter is the best mainhand enchant if you are an enhancement shaman wearing pre-TBC green gear. When used offhand rockbiter does 37.2 raw DPS, with the offhand 50% damage reduction, but is then mitigated 20-50% by the target's armor. Rockbiter should never be used offhand.
Frostbrand Weapon Mitigated by spell resist, frost resist, avoided by dodge, parry, and miss. Has a 4% normal spell resist chance. Crits at 100% damage with the elemental talent Elemental Fury. Benefits from 10% of your spell damage per proc. Procs at 9 procs per minute, which is 32.25dps for Frostbrand 6. Frostbrand should only be used for the snare effect. Its damage is not comparable to other enchants. Does not proc clearcasting on crits in 2.0.10.
Elemental Weapons Talent Ancestral Knowledge vs. Shield Specialization Anticipation vs. Toughness Spirit Weapons: Does It Work Unleashed Rage: Does it generate threat Thundering Strikes Bugs Shamanistic Rage The new Elemental Focus (Clearcasting) Talent How to gear for enhancement Tohit: If you don't hit, you can't windfury. Windfury procs give damage, crits for flurry and unleashed rage, and gives mana with shamanistic rage. Enhancement/resto shamans can get 9% tohit from talents. The first 5% tohit is absolutely essential and should be your top talent/gear priority, as 5% is required to totally eliminate misses with windfury and stormstrike. Attack power: Measures how hard you hit. 1 STR = 2 AP. Haste: Haste is the enhance shaman's best friend. It scales infinitely with gear. Get as much haste as you can. After the WF nerf, haste is not necessarily a buff. Do the math, you want your weapons to attack slower than 1.5s after all haste modifiers. Crit: Crits do damage and proc flurry and unleashed rage. Enhancement shamans can get 5% crit from talents, but this does not apply to windfury or stormstrike. Several people are working on spreadsheets to mathematically weigh each stat. But until they release, just remember that all four of these stats are important, and your gear should have a good balance between them. Do not sacrifice too much of any one stat for another. Stormstrike Weapons for enhancement Four hits from Flurry Bloodlust/Heroism Earth Shield Cure Poison/Disease and Totems |