The Legacy System consists of five separate sections which each govern a certain aspect of a player's overall legacy. Each of the five sections provides boosts and enhancements to a player's ability to gain experience, access new abilities, utilize improved items and gear, etc. and make the player's gaming experience richer and more immersive.
This section dictates special powerups that player characters can receive as they achieve certain legacy levels, granting them exponential increases to abilities that allow them to progress through the game more quickly and efficiently. There are four categories of character perks available to players:
There are six different types of player advancement in this category, each offering five tiers of experience boosts for players to take advantage of as they progress through the game on their characters.
There are four different types of tiered powerups available for players to unlock in order to improve the ability of their companion characters to gain affection and craft items, as well as two perks designed for specific player companions.
The perks in this category involve boosting movement abilities for the player, making it easier for them to travel on a specific planet or to travel between the different worlds in SWTOR.
The perks in this category allow players to perform outpost functions in the field, without having to run back to the outpost or head to your ship.
This section grants players the ability to unlock specific game elements that apply across either characters belonging to a specific galactic faction or all characters, regardless of which faction they belong to. There are three main categories of global unlocks available to players:
This category shows players the rewards they can earn for completing elements of the four character class' missions (Jedi Consular/Sith Inquisitor, Jedi Knight/Sith Warrior, Smuggler/Imperial Agent, Trooper/Bounty Hunter). Each of the rewards earned here is applied to all characters in that player's legacy regardless of which character class they are, though faction-specific buff(s) for a given character will be the one(s) applied.
In addition, there are rewards players can earn for maximizing the affection for each of the four character class' story companions (this does not include HK-51 and Treek, as they are not unique to any one character class).
There are ten playable species in SWTOR and each of the character classes is naturally restricted to using only one or two of those classes. However, players can purchase aceess to additional species either through cartel coins or by purchasing consumable items which will unlock a specific species for players to use.
This category allows players access to unlocks that can be applied to all the characters in their legacy. This is similar to the character perks section of the Legacy System, except that in this case the unlocks are applied to not just one character, but to all characters. There are five sub-categories of perks that are available for players to unlock and use.
This sub-category has two abilities that are specific to one Force alignment over the other, though both can be purchased if the player has reached a high-enough Legacy level or has a sufficient amount of credits and/or cartel coins.
This sub-category grants unlocks for a player's personal starship, allowing them to perform outpost or spaceport tasks on their own ship.
This sub-category offers four unlocks for special unarmed moves that a player character can use in combat.
This sub-category grants four special travel unlocks for players to get to their ship and other locations faster. Each of these unlocks has multiple tiers for progressive decreases to ability cooldown times. There is also a fifth unlock that is utilized for group activities.
This sub-category unlocks four special emote or emote packages which can then be used by all characters in a player's legacy.
This section is where players can create affiliations between their various characters as friends, family, etc. and players can begin to create affiliations after they have completed the first chapter of a character's story missions. In total, there are six different types of affiliations that a character can have with other characters in a player's legacy:
This section covers in-game achievements that players can earn on any of their characters by accomplishing any number of different tasks, including exploration, flashpoints and operations, PvP encounters, item collections and more.
Every achievement that a player accomplishes is assigned a specific point value, which is then added to your cumulative achievement score. Certain achievements also come with secondary rewards, up to and including legacy character titles, cartel coins and fleet requisition points.
In total, there are ten categories of achievements (as of Patch 2.6) and each of them is specific to one kind of gameplay found within SWTOR:
This category is dedicated to achievements that players can earn while travelling to the different planets and daily areas. These achievements are primarily unlocked by exploring undiscovered territories on maps, discovering and unlocking datacrons, finding and reading lore objects, etc. found in the game.
This category is dedicated to achievements that players can earn while completing class missions and other story-based objectives in the game, as well as unlocking species and other features that can be applied across a player's legacy.
This category is dedicated to achievements that players can earn by accomplishing specific tasks within any of the daily areas found in the game (Ilum, Black Hole, Section X, CZ-198, Oricon). These tasks can include destroying a specific number of NPCs, completing missions a given number of times, etc.
This category is dedicated to achievements that players can earn by completing content found in the Galactic Starfighter expansion whch initially came out with Patch 2.5 and publically with Patch 2.6.
This category is dedicated to achievements that players can earn while running any of the flashpoints in the game. Achievements for this category include completing the flashpoint and boss encounters a given number of times, completing any bonus bosses a given number of times and defeating given numbers of NPCs.
This category is dedicated to achievements that players can earn while running any of the flashpoints in the game. Achievements for this category include completing the flashpoint and boss encounters a given number of times, completing any bonus bosses a given number of times and defeating given numbers of NPCs.
This category is dedicated to achievements that players can earn while participating in one of four events that are occasionally run in the game. Each of the achievements in this category are specific to the event being run and are tailored to maximizing gameplay for each of the events.
This category is dedicated to achievements that players can earn while completing space content not found as part of the Galactic Starfighter expansion and mainly include performing missions that can be accessed from the bridge of any player ship.
This category is dedicated to achievements that players can earn by maximizing the affection of their character's companions, as well as achieving a certain number of NPC kills with a given active companion.
This category is dedicated to achievements that players can earn while challenging other players to any PvP content (Space, Warzones, Arenas). Achievements found in this category can include overall player kills, statistical accomplishments in PvP encounters, number of wins in a given area, etc.
The features of the Legacy system include: Family Tree, Global Unlocks and Character Perks.
The Family Tree allows the player to create a relationship structure between characters on the same server. There are six different relationship options: Spouse, Rival, Ally, Adopted Child, Child and Sibling.
Relationship limitations:
Global Unlocks are benefits that affect all characters in the player's Legacy. As the player progresses a class, they will grant other characters an extra emote ability, add the class' buff effect to the buffs of other classes, and finally unlock a Heroic Ability which can be used during Heroic Moment. Also, completing the conversation options for a companion will grant a +10 bonus to Presence on all characters and add a bonus to a stat depending on which companion is active.
Once a character finishes Chapter 2, he adds his class buff effect to the buffs of all other characters in the legacy. The unlock is shared across factions, but always the faction specific buff applies; e.g. when a Smuggler unlocks his buff, a Jedi Knight will get the smuggler's Lucky Shots added to their own buff, while a Sith Marauder will get Coordination.
By completing the story of a specific class, the player unlocks one outstanding ability of that class for all other characters in the same legacy. Heroic abilities can be used only during a Heroic Moment:
The player can unlock these by either leveling a character of that species to 50 or by spending 1,500,000 with Legacy level 5. Unlocking the Humanspecies grants +100 Presence to all characters. Unlocking other species allows the player to use that species for any future characters they create.
These Unlocks cover a range of benefits. Some are tied to specific requirements while others can be simply purchased. The Ship Unlocks grants access to a number of conveniences such as a repair droid, mailbox, Galactic Trade Network access and training dummies on the player's ship. Valor Unlocks grant unarmed combat moves and can be awarded by achieving a certain valor rank or via purchasing them. Convenience Unlocks include benefits such as reducing the cooldown on the player's Emergency Fleet Pass, Quick Travel or granting a Rocket Boost ability (which works similarly to the Sith Sorcerer's Force Speed). Lastly, the Social Unlocks grant a number of emotes, which can be unlocked upon reaching a certain Social rank or via purchase with credits.
The Unlocks can be seen below within each subcategory.
Alignment
Convenience
Ship Unlocks
Social
Valor
Character Perks are benefits that apply only to the character they are purchased on. They were added in Patch 1.3.0 and are grouped into Advancement, Travel, Companion and Convenience.
Legacy is unlocked after completing Chapter 1 of the player's class quest line. Once unlocked the player will receive this in-game mail:
At that time the player is able to pick a Legacy name which is shared by subsequent characters on the same server.
Legacy experience is gained while defeating enemies, doing warzones, missions etc.
Rate of gain is approximately 18% of XP gain.