Swtor Trooper Companions

Character Information
Gender: Male
Species: Cathar
Age: Unknown

Gameplay Information
First Encountered On: Ord Mantell
Becomes a Companion: During the class mission called The Separatists’ Stronghold
Companion Type: DPS Companion
Armor: Heavy Armor
Crew Skill: +10 Armstech Efficiency, +2 Diplomacy Critical

Primary Stat: Aim
Primary Weapon: Blaster Cannon
Secondary Weapon: Generator (non-shield)

Likes: Efficiency, duty, the Republic military, honesty
Dislikes: Failure, excuses, callous sacrifices

Gift Preferences for Aric Jorgan
 Love
Weapon
 Favorite
Military Gear
Courting (Romance)
 Like
Technology
Republic Memorabilia
Cultural Artifact
Trophy
 Indifferent
Courting
Luxury
Imperial Memorabilia
Underworld Good

Tips
Although he is not human, he is still a romance option for female Troopers. This Ord Mantel native is an excellent tank and provides AOE damage abilities. Be careful of his threat levels if you are trying to use him for DPS.

Aric Jorgan Background
A born leader, Aric Jorgan is one of the Republic's most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic's top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets.

Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster. However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.

Elara Dorne

Character Information
Gender: Female
Species: Human
Age: 24

Gameplay Information
First Encountered On: Taris
Becomes a Companion: During the class mission called A New Ally
Companion Type: Healing Companion
Armor: Heavy Armor
Crew Skill: +10 Biochem Efficiency, +10 Bioanalysis Efficiency

Primary Stat: Aim
Primary Weapon: Blaster Pistol
Secondary Weapon: Generator (non-shield)

Likes: Rules, propriety, selflessness
Dislikes: Unnecessary violence, corruption

Gift Preferences for Elara Dorne
 Love
Courting (Romance)
 Favorite
Luxury
 Like
Military Gear
Technology
Republic Memorabilia
Imperial Memorabilia
 Indifferent
Weapon
Courting
Cultural Artifact
Trophy
Underworld Good

The Many Looks of Elara Dorne

Complete Guide to Elara Dorne Customizations


Tips
Elara will become a vital companion for any ranged DPS or tank Trooper. If you’re a male character, this will be very handy as she’ll be easy to romance. For standard mobs and the kill twenty type bonus missions, changing her to DPS mode will allow her to do extra damage while maintaining heals on you.

Elara Dorne Background
A highly talented field medic, Elara Dorne was born Imperial and served in the Empire's military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire. Her operational record is flawless.

What no record can show is that Dorne's background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers. In truth, she's widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.
 

M1-4X

Character Information
Gender: None
Species: Droid
Age: Unknown

Gameplay Information
First Encountered On: Nar Shaddaa
Becomes a Companion: During the class mission called Overloaded
Companion Type: Tank Companion
Armor: Heavy
Crew Skill: 5 Cybertech, +5 Critical Scavenging

Primary Stat: Aim
Primary Weapon: Blaster Rifle or Blaster Pistol
Secondary Weapon: Shield Generator

Likes: Destroying the Republic's enemies, pro-Republic messages, courage
Dislikes: Anything against the Republic's goals

Gift Preferences for M1-4X
 Love
Republic Memorabilia
 Favorite
Technology
 Like
Weapon
Military Gear
Courting
Luxury
Cultural Artifact Trophy
 Indifferent
Imperial Memorabilia Underworld Good

Tips
M1-4X is the perfect companion for a Trooper that wants to be a healer. Being a tank he can take a lot of damage and may also help you if you’re DPS. Setting him to DPS mode will let you kill stuff faster without him pulling all the agro.

M1-4X Background
M1-4X is a highly advanced war droid designed and built specifically to serve in Havoc Squad. As such, his engineers programmed him to be a perfect soldier: completely loyal, fervently patriotic, and willing and eager to go to any length or face any risk in order to destroy the Republic's enemies.

M1-4X's armor plating, weapons systems and processing power are significantly advanced over typical military droid standards, due in large part to his unusual power core. Constructed by an unknown group or organization, the core was recovered during a classified operation and has output capabilities far beyond conventional models.



Tanno Vik

Character Information
Gender: Male
Species: Weequay
Age: Unknown

Gameplay Information
First Encountered On: Balmora
Becomes a Companion: During the class mission called Den of Thieves
Companion Type: Melee Tank
Armor: Heavy
Crew Skill: +5 Armormech Critical , +1 Underworld Trading Critical

Primary Stat: Aim
Primary Weapon: Techblade
Secondary Weapon: Shield Generator

Likes: Ruthlessness, mercenary behavior, mocking authority and everyone else, blowing things up
Dislikes: Kindness, self-sacrifice

Gift Preferences for Tanno Vik
 Love
Underworld Good
 Favorite
Weapon
 Like
Military Gear
Technology
 Indifferent
Courting
Luxury
Republic Memorabilia
Imperial Memorabilia
Cultural Artifact
Trophy

Tips
Tanno can also use technoblades. As a melee tank he’s a great companion for healers and DPS. Do not try and romance him.

Tanno Vik Background
One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, leading to his eventual conviction and discharge.


Yuun
Character Information
Gender: Male
Species: Gand
Age: Unknown

Gameplay Information
First Encountered On: Hoth
Becomes a Companion: During the class mission called The Final Place
Companion Type: Melee Damage
Armor: Heavy
Crew Skill: +10 Slicing Efficiency , +10 Investigation Efficiency

Primary Stat: Aim
Primary Weapon: Techstaff
Secondary Weapon: Generator (non-shield)

Likes: Mysteries, respect for unusual people/beliefs, patience, self-restraint
Dislikes: Unnecessary violence, chaos, rudeness, recklessness, bragging

Gift Preferences for Yuun
 Love
Technology
Cultural Artifact
Trophy
 Favorite
None
 Like
Weapon
Military Gear
Republic Memorabilia Imperial Memorabilia
 Indifferent
Courting
Luxury
Underworld Good

Tips
He’s quick at tearing through standard or weak level mobs. He makes a good companion for burst DPS. He’s useful when you have to kill a lot of standard mobs.

Yuun Background
Even in an organization as diverse as the Republic Army, Yuun stands out. A member of the Gand species and hailing from the Gand homeworld, Yuun is a Findsman, a type of shamanistic tracker held in very high regard among his people. He applies his unusual training to technical tasks of every kind, resulting in a success record unmatched by any other technician in the ilitary.
As effective as Yuun's methods are, they rarely meet with understanding or approval from his fellow soldiers. But despite his eccentricities, Yuun's fighting skill and calm approach to any challenge generally earn at least the grudging respect of the men and women he serves with.

Trooper

"Troopers are the Republic’s finest soldiers, well-equipped and trained for battle, engaging in ground fights with heavy blaster rifles and a versatile array of ammunition. 

Primary Attribute: Aim. Aim increases the damage and critical chances of the Trooper’s Ranged and Tech powers. This remains so for both the Commando and the Vanguard Advanced Classes, while the Commando’s Aim additionally increases the effectiveness of healing powers. 

Advanced Classes (Available at level 10): Commando and Vanguard 

Commando (Damage, Healing): Commandos blast down their targets from a distance, attacking with abilities like Explosive Round, Full Auto and Sticky Grenade. Commandos carry destructive assault cannons, but they can also support their squad as healers if trained as a Combat Medic. 

Vanguard (Damage, Defense): Vanguards are the Republic’s frontline. Vanguards can draw targets in with a Harpoon and devastate groups of enemies at close range with a Pulse Cannon and a variety of Surges. Vanguards can train for inclement conditions and wear the finest armor, making them durable defensive soldiers when deployed as Shield Specialists.
"
―In-game Codex (Game Rules)[src]

The Trooper is one of the four Galactic Republic-aligned playable classes. They start on the planet of Ord Mantell. Famous Troopers include Harron Tavus and Jace Malcom.

Description

Honor, Duty, Defense of the Republic

Not all heroes carry Lightsabers. Some just have the will to fight.

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.

In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.

These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.

Relations with the Jedi

The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.

Field Reconnaissance

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.

Outfitting

The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so they’re rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments.

Combat Tactics

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.


Though the Trooper’s tactical strengths tend to rely on ranged technology and superior firepower, standard training involves lengthy exercises in close-quarters combat. A slam to the face from a cortosis-reinforced rifle stock is a very effective melee maneuver. In addition to the arsenal of attacks available to the Trooper using his rifle, standard Trooper equipment often includes a number of sticky grenades. Nearly impossible to remove, these explosives unerringly dispose of the target and anyone standing nearby. Taking full advantage of the modern rifle’s versatile attachments, the Trooper can launch a high-powered grenade that explodes on impact, incapacitating a single target.

Companions

Below is a table that shows the companions available to the Trooper and what gifts they like. "XXX" denotes a favorite gift (major rewards). "XX" denotes a lovable gift (medium reward). "X" denotes a likable gift (minor rewards). "O" denotes no likability (no reward).

Order of companions:

  1. Aric Jorgan — acquired on Ord Mantell
  2. C2-N2 — acquired on Coruscant
  3. Elara Dorne — acquired on Taris
  4. M1-4X — acquired on Nar Shaddaa
  5. Tanno Vik — acquired on Balmorra
  6. Yuun — acquired on Hoth


Gifts Aric Jorgan C2-N2 Elara Dorne M1-4X Tanno Vik Yuun***
Courting XX** O XXX* X O O
Cultural Artifact O XXX O XX O XXX
Imperial Memorabilia O O X O O X
Luxury O X XX X O O
Military Gear XX O X X X X
Republic Memorabilia X X X XXX O X
Technology X XX X XX X XXX
Trophy O O O X O XXX
Underworld Goods O O O O XXX O
Weapon XXX O O X XX X

*(Only after a point in companion story with male Trooper. Otherwise "O".)
**(Only after a point in companion story with female Trooper. Otherwise "O".)
***(Yuun is the only companion that does not gain moderate affection with any gift(XX).)

Trooper Companion Guide

The Trooper serves as the vanguard of Republic might and firepower in SWTOR. However, it takes more than bravery, weapons, or armor to survive the perilous front lines of galactic combat, which is where the Trooper's companions come into play. During the course of his (or her) adventures, the Trooper, like every other class in SWTOR, will acquire five companions to accompany him and aid him in his journey. Each companion has their own unique role and has their own specific strengths and weaknesses. It is up to the player to decide on which companion to use with your Trooper depending upon the situation and your playstyle. To that end, we've put together a complete guide to the Trooper's companions, including their crew skill bonuses, combat acumen, and likes and dislikes.

Companions are a vital and necessary component of SWTOR, providing many benefits for all the classes within the game. The Trooper is always on the front line of battle, putting himself in harm's way to support the Republic, so it's good to have someone there to watch your six. Some companions will be more useful than others depending upon the situation. The most obvious benefit of companions is in combat. Some companions are good at healing the Trooper, keeping him in the fight longer. Other companions can put out a tremendous amount of damage, helping to make sure that the enemies of the Republic in SWTOR fall like wheat before a scythe. Then there are those companions who are good at tanking, generating threat and keeping aggro of the Trooper and onto themselves.

There are other benefits that companions provide to the Trooper in SWTOR. One nice ability that they have is to sell your gray items (vendor trash) so you don't waste time trudging back to the nearest trading post to sell your items. Why waste time travelling when you can be mowing down enemies with your assault cannon? Another way companions can free up time for the Trooper is by crafting items. The Trooper can continue questing while his companions craft various gear for him. Players can send their companions out on various missions to gather crafting materials or gifts to increase their affection for the Trooper. Lastly, companions provide some much needed social interaction with the Trooper onboard your personal ship, and, if the Trooper is lucky, some romance may result of such "interaction".

As the Trooper gathers companions from the various worlds in SWTOR, he'll find that while they come equipped, their gear selection will need to be kept up-to-date. The Sith Empire is a harsh, unforgiving enemy, and the Trooper needs every edge he can get to stay alive. A fully equipped, up-to-date companion is just what the medical droid ordered. Companions do not normally come equipped with ear pieces, implants, or helmets, so requisition them as quickly as you can.

As with every other class in SWTOR, the Trooper can only have one active companion with them at a time. The other companions will reside onboard the Trooper's ship, racking out and eating his chow. A companion will "desummon" if a group has more than three players as that companions count towards the cap limit of a party. In addition, companions do not accompany Troopers into warzones. You're on your own there, my friend.

Tip: Don’t be afraid to hit ESC to leave a conversation if you’re making choices that anger your companion. If you’re willing to redo the conversation a few times, you can maximize your companion’s affection potential from that conversation.

Aric Jorgan

Aric Jorgan is the first companion that a Trooper will acquire in SWTOR and is found on Ord Mantell. This Cathar male serves as ranged DPS in combat. While he is more useful to a Trooper Vanguard than a Trooper Commando, Aric Jorgan is still a good fit for the Trooper at lower levels, no matter what the advanced class. His firepower will help bring enemies down quickly. You can give Aric Jorgan your cast-off armor to wear as he wears heavy armor and Aim is his main attribute if you want to save a few credits.

Despite his stern demeanor, Aric Jorgan has a surprising Light Side nature. He is one of the Republic's finest field officers, and is highly respected by those who serve under him, despite his stern, brooding manner. He has served the Republic faithfully for a long time and is a career soldier. Sadly, he'll join the Trooper after being used as a scapegoat for the treason of Havoc Squad.

Aric Jorgan is a soldier, through and through, which is reflected in his dour demeanor. He is a very serious person. In conversation, he prefers choices that reflect duty, the Republic military, efficiency, and honesty. He disapproves of choices that include excuses, failure, and callous sacrifices. Aric Jorgan is a romance option for female Troopers. Hint: cat-nip drives him crazy!
Planet: Ord Mantell
Armor: Heavy
Main Weapon: Assault Cannon
Main Attribute: Aim
Crew Skills: Armstech (+10 Efficiency), Diplomacy (+2 Critical)
Companion Gifts:

  • Favorite: Military Gear, Courting (if romancing)
  • Love: Weapon
  • Like: Technology, Cultural Artifact, Trophy, Republic Memorabilia
  • Indifferent: Luxury, Underworld Good, Empire Memorabilia, Courting (if not romancing)

Elara Dorne

Elara Dorne is the second companion that a Trooper will acquire in SWTOR and she is found on the planet Taris. In combat, she fills the role of healer. While healers are more useful to a Trooper Vanguard due to their tanking nature, she is still useful to a Trooper Commando. Personally, I never turn down extra healing. She is capable of doing ranged DPS to some extent, but her healing is her main function. She can also do some crowd control with her Carbonized Steam ability, which will trap a target for eight seconds. Just like Aric Jorgan, you can give her your cast-off armor to wear as she wears heavy armor and uses Aim as her main stat.

Elara Dorne war born an Imperial, but defected to the Republic after serving two years in their military as a field medic. She is a brave person, risking life and limb to save injured soldiers on the battlefield, and she has a spotless record. However, she is not well-liked as that many consider her rigid and cold. Despite this view of her, she is a good person at heart.

When making choices within the game, Elara Dorne likes choices that reflect selflessness, following rules, and propriety. She abhors decisions that reflect corruption and unnecessary violence. Elara Dorne is a romance option for male Troopers.
Planet: Taris
Armor: Heavy
Main Weapon: Blaster Pistol
Main Attribute: Aim
Crew Skills: Biochem (+10 Efficiency), Bioanalysis (+10 Efficiency)
Companion Gifts:

  • Favorite: Luxury
  • Love: Courting (if romancing)
  • Like: Technology, Republic Memorabilia, Empire Memorabilia, Military Gear
  • Indifferent: Cultural Artifact, Trophy, Underworld Good, Weapon, Courting (if not romancing)

 

M1-4X

M1-4X is the fourth companion that will join the Trooper in SWTOR and is found on Nar Shaddaa. In combat, this powerful droid functions as a ranged tank. Being a tank, he is of more use to a Trooper Commando as opposed to a Trooper Vanguard. He goes a great job of drawing aggro onto himself by using abilities such as Flaregun, Sonic Rocket, and Sentry Process.

M1-4X is a hoot during conversations. He was built specifically to serve in Havoc Squad and is programmed to be the perfect soldier. He is a true Republic zealot and is incredibly extreme to his devotion to all things Republic. M1-4X will go to any lengths to destroy the enemies of the Republic. His construction is highly advanced and his power core has capabilities far beyond anything else currently available.

For conversation choices, M1-4X likes choices that reflect courage, destroying the Republic's enemies, and pro-Republic statements. He is not a fan of selections that include anything going against the Republic's goals.
Planet: Nar Shaddaa
Armor: Droid/Heavy
Main Weapon: Blaster Rifle
Main Attribute: Aim
Crew Skills: Scavenging (+5 Critical), Cybertech (+5 Efficiency)
Companion Gifts:

  • Favorite: Technology
  • Love: Republic Memorabilia
  • Like: Luxury, Cultural Artifact, Trophy, Weapon, Military Gear, Courting
  • Indifferent: Underworld Good, Empire Memorabilia

 

Tanno Vik

Tanno Vik is the fourth companion that will join the Trooper in SWTOR and is found on Balmorra. In combat, he fills the role of a melee tank. Just like M1-4X, he's a better fit for a Trooper Commando as they're more DPS than a Trooper Vanguard. Tanno Vik generates a lot of threat and keeps aggro off the player by using abilities such as Flaregun, Taunt, and Guard Stance.

Tanno Vik was born on Nar Shaddaa and became a selfish criminal to survive. He eventually joined the Republic military to escape Nar Shaddaa and became a talented explosives expert. However, his bad attitude, disregard for authority, and criminal complaints eventually got him discharged.

Tanno Vik's personality is rather more Dark Side than the other Trooper companions. He likes it when the player makes choices that include mocking authority and others, blowing things up, and mercenary behavior. He dislikes decisions that reflect self-sacrifice and kindness. He's a good choice if your Trooper is going full-on Dark Side.
Planet: Balmorra
Armor: Heavy
Main Weapon: Techblade
Main Attribute: Aim
Crew Skills: Armormech (+5 Critical), Underworld Trading (+1 Critical)
Companion Gifts:

  • Favorite: Weapon
  • Love: Underworld Good
  • Like: Technology, Military Gear
  • Indifferent: Luxury, Cultural Artifact, Trophy, Republic Memorabilia, Empire Memorabilia, Courting

 

Sergeant Yuun

Sergeant Yuun is the final companion that will join the Trooper in SWTOR and will be found on Hoth. He fills the role of melee DPS in combat. He leaps into combat with his Charge ability and then lays out a ton of damage using abilities such as Perforation, Power Strikes, and Exsanguination.

Sergeant Yuun is considered eccentric by his fellow Republic soldiers, but he is respected by his peers for his abilities. He is a shamanistic tracker that applies his abilities to whatever technical tasks are assigned to him. He has an unmatched success record by using these methods, but such methods are not fully understood by others. Overall, Sergeant Yuun has an upbeat and calm personality and approves of decisions that reflect self-restraint, patience, and respect for other people and their beliefs. He does not like it when the player chooses chaos, rudeness, bragging, unnecessary violence, and bragging.
Planet: Hoth
rmor: Heavy
Main Weapon: Electrostaff
Main Attribute: Aim
Crew Skills: Investigation (+10 Efficiency), Slicing (+10 Efficiency)
Companion Gifts:

  • Favorite:
  • Love: Technology, Cultural Artifact, Trophy
  • Like: Republic Memorabilia, Empire Memorabilia, Weapon, Military Gear
  • Indifferent: Luxury, Underworld Good, Courting

There you have it, my friends, a complete guide to the Trooper's companions in SWTOR. Armed with this knowledge, you can more confidently take your rightful place in the Republic's front lines, knowing that you have a hardy companion to watch your back. Use your companions according to their strengths and you'll be amply rewarded, especially in the romantic department! Now get out there and take the fight to those Imperial bastards!


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