What portals are available in Stormwind?

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Portals from:
  • Shattrath City, center by A'dal.
  • Mount Hyjal, Nordrassil.
  • Deepholm, left alcove of the Temple of Earth.
  • Darkmoon Island, at the dock. ...
  • Dalaran, The Silver Enclave.
  • Tol Barad, by daily quest hub.
  • Tol Barad--downstairs in Baradin Hold, after winning.
  • Stair of Destiny (by the Dark Portal), Hellfire Peninsula.

Getting around Azeroth quickly is important--especially with holidays requiring lots of travel like the Lunar Festival and Love is in the Air. Basic flight paths can take you anywhere, but they're slow and easily up to 15 minutes across a continent. And which boat goes where from Stormwind anyway? 

There are numerous items, teleports, and portals that can shave minutes off your travel experience--even breadcrumb quests that you can hold onto which will provide useful ports!

With this guide, you'll learn about all the travel options on each continent, complete with maps. We've also added details on flight paths, mage portals, and Hearthstones.

Travel Basics

  • Flight paths are what most players will use to travel between nearby zones. You must discover a flight path before using it for the first time--these are marked in green on your minimap.
  • We've got a page covering  Riding: skill levels, mount types, speeds, and training costs. You can start off riding ground mounts at level 20, increasing your travel speed and learning how to fly at later levels.
  • Mages can port players to capital cities, as well as teleportingthemselves.
  • A warlock's  Ritual of Summoning is useful for straggler players left behind--and especially getting a low-level player to an otherwise inaccessible zone.
  • Summoning stones are also found outside major instances and raids. This summons individual players to the stone's location.
  • With Recruit a Friend, you can summon linked characters to each other's locations anywhere in the world. Recruit a Friend is great for quickly leveling characters, as there are triple experience and increased reputation gains, as well as bonus levels that can be granted to characters.
  • Many capital cities have portals to other capital cities--Stormwind, Orgrimmar, and the Shrines of Vale of Eternal Blossoms are particularly good.
  • There are many varied items that can port you to special locations, like guild capes and teleport tabards. The "Getting To:" sections of this guide include a map with mouseover travel details, as well as tabs describing every item and method of transportation, ranging from simple town portals to elaborate portals that can only be accessed after completing quest chains.

Hearthstones

In addition to the travel options below, setting your hearthstone to a good place is key--a location that's not easily accessible through other means. For example, Alliance players pushing for Tol'vir digsites may want to set their hearth to Desolace since there's easy ways of getting to other corners of the map via Darnassus, Theramore, Uldum, and Hyjal.
  • All players can get a new hearthstone and change the location by talking to any innkeeper.
  • Hearthstones are on a 30 minute cooldown--it used to be an hour before Cataclysm. It can be reduced to 15 minutes with Hasty Hearth, the Level 8 Guild Perk.
  • There are some fancy versions of hearthstones:
    •  The Innkeeper's Daughter is a Dwarven Archaeology solve that tells a tale about the darker side of Dwarven culture.
    •  Ethereal Portal is a rare item from the Trading Card Game--when you hearth, a neon portal in the style of the Consortium Ethereals pops up.
    •  Dark Portal is another rare item from the Trading Card Game--it creates a mini-version of the Dark Portal.
    •  Ruby Slippers, a drop from the Opera event in Karazhan, are a clear reference to Dorothy's sparkling red shoes in the Wizard of Oz. They're boots with a hearthstone built in! These four items all share a cooldown.
    •  The Last Relic of Argus is the anti-hearthstone; on a 12 hour cooldown, it will port you to an obscure place--and generally in an odd position, like on a tree branch. However, if you're bored, let the Last Relic port you to an area and see what's around to do. Doesn't share a cooldown with Hearthstones, and has the added bonus of being a 5 second cast affected by haste.
    •  Scroll of Recall,  Scroll of Recall II, and  Scroll of Recall III are also unpredictable. They port you to your Hearthstone's location, but don't share a cooldown--which is great. However, as you level up, the results become more unpredictable, so it's a bit of a gamble to use them.
  • Shamans get  Astral Recall, which is an additional hearth on a 15 minute cooldown. This spell is affected by haste and can be cast with  Spiritwalker's Grace--meaning a mobile hearth!
  • You get a special additional Hearthstone at your Garrison at level 90+ in Draenor, as well as  Admiral's Compass to the Shipyard for completing 50 Missions.
  • In Legion, players can get the separate hearthstone  Dalaran Hearthstone to Broken Isles Dalaran after completing the introductory quest.

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