World of Warcraft Profession

Cheap WoW Classic Gold

Professions

  • Alchemy
    • The chance of a discovery occurring while making potions has been substantially increased.
    • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as Arcane Intellect.
    • Elixirs now stack to 20.
    • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
    • Flask of Petrification can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect, though monsters may reacquire you after the effect ends.
    • Cooldown time on Earthstorm and Skyfire Diamond transmutes has been reduced to 1 day.
    • Invulnerability potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
    • The major protection potions made by Alchemy now require more Mana Thistle and vials, but create 5 potions instead of just one.
    • Fel Strength elixirs now work correctly with elixir mastery.
    • Elemental Absorption potions now have a 2 minute duration rather than the 60 min duration they used to have.
    • Alchemy transmute of Heart of Fire to Elemental Fire changed to 15 minute cooldown.
    • Reagent cost and potency of all flasks has been reduced.
    • The cost of Imbued Vials has been reduced.
    • The chance to find a Fel Lotus while picking an herb has been increased.
    • Juju Chill and Juju Ember are now considered Guardian Elixirs and do not stack with other resistance buffs.
    • Juju Flurry is now considered a Battle Elixir and has been converted from haste to haste rating.
    • Ground Scorpok Assay, Juju Might, Juju Power, and R.O.I.D.S are now considered Battle Elixirs.
    • Crystal Force, Crystal Ward,Gizzard Gum, Cerebral Cortex Compound, Juju Escape,Lung Juice Cocktail, Juju Guile, Sheen of Zanza and Swiftness of Zanza are all now considered Guardian Elixirs.
    • Sheen of Zanza is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
    • Elixir of Fortitude now correctly displays its name in its buff tooltip.
    • The Alchemist's Stone bonus now works on potions that restore both health and mana.
    • Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
    • Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
    • Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.
    • Reduced the reagents required to make Ironshield Potions.
    • New cauldron recipes can now be discovered when making most major protection potions. Cauldrons can provide an entire raid with a major protection potion.
  • Enchanting
    • Enchant Bracer-Spellpower had its primal costs reduced slightly.
    • Enchanting recipes that increase spell damage now also increase healing as well.
    • The Major Defense Bracer enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
  • Engineering
    • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
    • A recipe for Frost Grenades and the Icy Blasting Primers needed to make them are now on engineering trainers.
    • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
    • Many engineering recipes will now give skillups for longer than they previously did.
    • An engineering recipe to make Fused Wiring can be found in both Everlook and Shattrath.
    • Engineering Skill required to make the Felsteel Stabilizer, Hardened Adamantite Tube and Khorium Power Core have been reduced slightly.
    • Adamantite Shells now require less adamantite and do slightly more damage.
    • The recipe for Elemental Blasting Powder now gives 4 powder when creating it, though it now requires an additional mote of earth.
    • Engineers now make 3 Smoke Flares instead of just one when they create them. Also Smoke Flares now have a buy/sell price.
    • Seaforium now opens locked chests as well as locked doors.
    • The Consortium Vendor Karaaz now sells the engineering recipe for an Elemental Seaforium Charge if you are revered with them.
    • The Poultryizer has a smaller chance of getting malfunction effects and is now a superior quality item.
    • The Nigh Invulnerability Belt now has a smaller chance of failure.
    • Healing Potion Injectors and Mana Potion Injectors created by engineers now have new icons and the engineering requirement to use them has been reduced.
    • Goblin Rocket Launcher now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
    • Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube requirement changed to Fel Iron Casing.
  • Fishing
    • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.--> You now catch fish faster.
    • The fishing timer can no longer run through its duration without a fish biting.
    • Fishing has been removed from Arathi Basin and Alterac Valley.
    • Fixed a bug where you could catch 2 fish at once in some zones.
    • You can now fish in The Underbog.
  • Jewelcrafting
    • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
    • A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
    • A number of new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
    • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
    • Thorium Setting only requires 1 thorium bar now.
    • Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
    • Mithril filigree hgives skillups for fewer levels than previously.
    • A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
    • Pendant of Blasting and Necklace of Battle will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
    • Jewelcrafting Onslaught ring thorium cost reduced
    • The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
    • Prospecting now always yields at least 1 gem.
    • Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may now teach all levels of Jewelcrafting.
    • The recipe for Figurine - Golden Hare no longer requires a Cut Citrine. It now requires copper bars.
    • Several new recipes that use Jaggal and Shadow Pearls have been added to jewelcrafting trainers.
    • Increased the chance to find blue gems when prospecting.
    • Removed the 1 hour cooldown when cutting diamonds.
    • Reduced the matching requirements for some diamonds.
  • Leatherworking
    • Knothide Armor kits now require less leather to make and give skill increases for longer.
    • Leatherworking made Primalstrike set now has an attack power set bonus rather than a strength set bonus.
    • Additional snakes that drop cobra scales have been added to the highlands of nagrand as well as shadowmoon valley.
    • Leatherworker made Drums of Restoration had their health/mana effects reduced slightly.
    • Nethercobra Leg Armor and Nethercleft Leg Armor have been slightly improved.
    • Heavy Clefthoof Boots, Heavy Clefthoof Leggings, and Heavy Clefthoof Vest have had their armor increased at the expense of some stamina and defense rating.
    • Changed the socket bonuses on the Windhawk set to something more appropriate.
  • Herbalism
    • The Dreaming Glory buff now correctly works in combat.
    • Netherbloom no longer causes negative effects, although the positive effects happen less frequently. Additionally, the effects will not replace one another.
    • Nightmare Vine has a reduced chance to poison the herbalist.
    • Underbog Colossus have an increased number of herbs on them when harvested by an herbalist.
  • Additional Profession Changes
    • You can now unspecialize in tailoring and alchemy, and then select a new specialization. This is a repeatable choice, but costs gold each time.
    • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
    • Reduced the time required to skin.
    • Gathering skills no longer fail when you have reached the maximum skill possible.
    • The Stoneforged Claymore model has been updated.
    • Fel Iron Bars now have an icon unique from Felsteel Bars.
    • Felsteel Bars are now good quality (green items).
    • The Tailoring recipe Ebon Shadowbag no longer drops from Spirit Walkers.
    • Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
    • Added Warped Flesh to high level warpstalkers.
    • Alliance Cooks can now purchase the Mok'Nathal Shortrib and Crunchy Serpent recipes at Toshley's Station.
    • Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
    • Golden Spellthread and Runic Spellthread have been slightly improved.
    • Enchant Weapon- Major Spellpower enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
    • Imbued Netherweave Tunic and Robe recipes are vendor purchased so are now white instead of blue.
    • Nightmare Seed found with herbalism now requires level 60 to use.
    • The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
    • Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
    • Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
    • Motes of Shadow now primarily drop from void creatures and have been removed from nearly all demons.
    • Void Crystals maximum stack size increased to 20 from 10.

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