Legion Abyssal Maw Location:how to get to Abyssal Maw

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The Abyssal Maw is part of the Elemental Plane, and is the domain associated with water. It is within these depths that Neptulon and his minions were cast by the titans.

Location Vashj'ir
Race(s) Water elementals, Kraken
Instance info
Type Dungeon
Advised level 81-83
Player limit 5

Subregions

Throne of the Tides ¡ª Abyssal Halls ¡¤ Coral Garden ¡¤ Deep Blue Observatory ¡¤ Neptulon's Rise ¡¤ The Riptide ¡¤ Throne of Neptulon
Other ¡ª Frostland

Instances

Name Level range Group size Location
Throne of the Tides 81-83 5-man Abyssal Breach, Abyssal Depths

RPG geography

Surrounding the land and constantly assaulting it with waves and storms sprawls the great ocean of the Elemental Plane. The water is vast and in many places very deep, sometimes nearly reaching the realm of fire far below. The liquid itself is constantly changing ¡ª sometimes salty or murky, other times fresh and clear. Creatures of the element abound, along with some large beasts such as the kraken, but the seas are otherwise curiously devoid of life.

Neptulon the Tidehunter lives within the depths of the seas, jealously protecting his realm from any threat. His kingdom is called the Abyssal Maw. He constantly battles with Ragnaros the Firelord, who is always trying to break through to smite the ocean with his heat. The Tidehunter keeps the seas surging and in constant motion, battering at the earthly realm with waves and storms. A wise and powerful being, Neptulon keeps many secrets, for reasons only a creature of water can truly understand.

The surface of the Elemental Plane's ocean is dotted with a few small islands of rock that yet resist Neptulon's endless assault on the land. At the point farthest from Therazane's domain there floats a mile-wide shelf of solid ice known as the Frostland. Like an immense iceberg, the Frostland extends far underneath the surface, almost to the ocean floor. Smaller chunks of ice break free occasionally and drift across the seas, slowly melting as they come nearer to Deephome. Some of these bergs are occupied by ice elemental conglomerates or other creatures.

Traveling beneath the waves, within the Abyssal Maw itself, can be troublesome, and not just because of the need to breathe underwater. Vortices occasionally form of their own accord, creating tremendous tidal forces that threaten to tear apart their victims. Violent temperature shifts also move upward through the waters like bubbles rising from the ocean floor, subjecting travelers to bone-numbing cold. Parts of the Abyssal Maw are thousands of feet deep ¡ª so far down that even light doesn't reach the ocean floor. Traveling beneath the surface in these areas subjects travelers to intense pressure.

Traveling on the surface of the Abyssal Maw can be very dangerous. Visitors rarely have cover, and Neptulon will have no trouble spotting unwelcome travelers. Furthermore, both Neptulon andAl'Akir contest the border between the Maw and the Skywall, so anyone floating upon the waves can be subjected to the attacks of either realm.

Background

Surrounding the land and constantly assaulting it with waves and storms sprawls the great ocean of the Elemental Plane. The water is vast and in many places very deep, sometimes nearly reaching the realm of fire far below. The liquid itself is constantly changing ¡ª sometimes salty or murky, other times fresh and clear. Creatures of the element abound, along with some large beasts such as the kraken, but the seas are otherwise curiously devoid of life.

Neptulon the Tidehunter lives within the depths of the seas, jealously protecting his realm from any threat. His kingdom is called the Abyssal Maw. He constantly battles with Ragnaros the Firelord, who is always trying to break through to smite the ocean with his heat. The Tidehunter keeps the seas surging and in constant motion, battering at the earthly realm with waves and storms. A wise and powerful being, Neptulon keeps many secrets, for reasons only a creature of water can truly understand.

The surface of the Elemental Plane's ocean is dotted with a few small islands of rock that yet resist Neptulon's endless assault on the land. At the point farthest from Therazane's domain there floats a mile-wide shelf of solid ice known as theFrostland. Like an immense iceberg, the Frostland extends far underneath the surface, almost to the ocean floor. Smaller chunks of ice break free occasionally and drift across the seas, slowly melting as they come nearer to Deepholm. Some of these bergs are occupied by ice elemental conglomerates or other creatures.

Traveling beneath the waves, within the Abyssal Maw itself, can be troublesome, and not just because of the need to breathe underwater. Vortices occasionally form of their own accord, creating tremendous tidal forces that threaten to tear apart their victims. Violent temperature shifts also move upward through the waters like bubbles rising from the ocean floor, subjecting travelers to bone-numbing cold. Parts of the Abyssal Maw are thousands of feet deep ¡ª so far down that even light doesn't reach the ocean floor. Traveling beneath the surface in these areas subjects travelers to intense pressure.

Traveling on the surface of the Abyssal Maw can be very dangerous. Visitors rarely have cover, and Neptulon will have no trouble spotting unwelcome travelers. Furthermore, both Neptulon and Al'Akir contest the border between the Maw and the Skywall, so anyone floating upon the waves can be subjected to the attacks of either realm.


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