Legion Demon Hunter Gear Abilities Customization

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Overview
  • Demon Hunters are a Hero Class with a unique starting experience.
  • They will start at level 98 and will be 99 or 100 by the end of the starting experience.
  • Only Night Elves and Blood Elves can be a Demon Hunter.
  • Demon Hunters have horns, tattoos, eyewear, and some unique skin choices, such as scaly skin.
  • There are only two specs, Havok for DPS and Vengeance for Tanking.
  • Demon Hunters wear Leather and use Warglaives.
  • Demon Hunters will be able to use their skill to see through walls and double jump anywhere.
  • Pre-purchasing Legion gives you at least one week early access to the Demon Hunter class.
  • You will need a level 70 character to create a Demon Hunter and you can only have one Demon Hunter per realm.

Intro Experience
  • Demon Hunters have a unique starting experience, similar to what Death Knights got.
  • The Demon Hunter is awoken in the Vault of the Wardens. The Wardens are desperate for their help when the Legion invades.
  • Before you do that, you will get to take part in the events that take place ten years back in time at the Black Temple.
  • In order to fight demons, Illidan had to partner with demons. He had to sacrifice many things for great power and so do the Illidari, which is why Demon Hunters look somewhat like Illidan.
  • You, as a member of the Illidari, are sent off by Illidan on a crucial mission to the world of Mardum.
  • Mardum was a prison world for demons a long time ago, but it was shattered by Sargeras. You are there to get the Keystone that held the demons in for a long time.
  • You receive an Illidari title and your Felsaber mount during the intro.
  • You start with item level 660 gear and item level 690 weapons. You will earn some 675 gear from the quests.
  • Maiev Shadowsong takes you prisoner at the end of the intro, putting you in the Vault of the Wardens for a long time.
  • The second half takes place in Vault of the Wardens, coming in Beta.
  • You then return to Mardum to establish your class Order hall.
  • At the end of the starting experience you can immediately begin Legion content.

Customization

  • There are many different horn styles to choose from, along with the option to have no horns.
  • There are also many tattoo options, which will be shown off with the Demon Hunter class specific armor.
  • For now, Demon Hunters are the only ones who get tattoos.
  • There are different skin variations. Some are scaly and demonic and some are more normal.
  • There are different types of eyewear: the Illidan style blindfold, a veil, and other blindfolds are available.
  • It is possible that in a future expansion more races could become Demon Hunters, but for now it is only Blood Elves and Night Elves.
  • In order to fight demons, Illidan had to partner with demons. He had to sacrifice many things for great power and so do the Illidari, which is why Demon Hunters look somewhat like Illidan.
  • New VO for Demon Hunters, things like /train, /flirt, /silly.

Gear
  • Warglaives are a new type of weapon that only Demon Hunters can use. They are a pair that comes together and fills both slots.
  • Demon Hunters can also use Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, and One-Handed Swords.
  • The Demon Hunter Artifact Warglaives can be see in some of the character creation screenshots for Demon Hunters.
  • Demon Hunters are agile, so they will be wearing leather. This isn't a huge problem now that Personal Loot is used in most places.
  • The team talked about having the Demon Hunter wear mail, but it didn't fit the class identity.

Gameplay
  • Demon Hunters only have two specs, as healing didn't make sense and another DPS spec would water down the identity of the class.
  • Demon Hunters will have a short transform, with inner demon visuals.
  • The Demon Hunter is going to be a very agile class, so tanks may have lots of Dodge and Parry mechanics for their tanking style.
  • Distinguishing the Demon Hunter from Monks and Rogues will be important. Rogues are about stealth and crowd control, whereas the Demon Hunter is about in your face mobility and getting out when they are in trouble. Monks are a little more of a hybrid, with some self healing.
  • You can use the double jump in battlegrounds and dungeons. The team will be careful to avoid breaking the game with Demon Hunters using double jump current content, such as groups that only want Demon Hunters to skip things in dungeons.
  • Double Jump allows you to get over obstacles that other classes cannot!
  • Demon Hunters transform into hellish forms, enhancing their chosen role: damage-focused Illidari can teleport into combat, while those who prize defense can grant powerful supportive Auras
  • Demon Hunters can double jump, vault in and out of combat, and even unfold their monstrous wings to perform gliding descents and surprise enemies from above.
  • Demon Hunters of either faction can speak Demonic to each other!

Abilities

Havoc Spec Abilities
  • Fel Rush - Instant, 2 charges, 10 second recharge. Rush forward, incinerating anything in your path for 10,013 damage.
  • Chaos Strike - Instant, 40 Fury, Melee Range. Slice your target for 22,018 Chaos damage. Critical strikes do not consume Fury.
  • Metamorphosis - Instant, 40 yd range, 10 min cooldown. Leap into the air and land with explosive force, dealing 7988 Chaos damage to enemies within 8 yards and stunning them for 3 seconds. Upon landing, you are transformed into a hellish demon for 30 seconds, gaining 100% Leech and greatly empowering your Demon's Bite and Chaos Strike abilities.

Vengeance Spec Abilities
  • Hateful Strike - Instant, 30 Pain. An instant weapon strike that causes 5,042 Physical damage, increasing as the target's health gets lower.
  • Fel Blood - Instant, 15 sec cooldown. Your blood boils, redirecting 40% of damage taken to Fury. Lasts 5 sec.
  • Metamorphosis - Instant, 2 min cooldown. Transform to demon form, gaining maximuim Fury and health. While transformed, damage taken is reduced by up to 60%. Damage reduction increases as your health decreases. Lasts 15 sec.
  • Voidblade - Instant, 65 Fury. Deals 10,806 Shadow damage and heals you for 100% of the damage inflicted.

Havoc Talents
  • Fel Fury - Passive. Increases the damage of Fel Rush by 50%, and gain 25 Fury when Fel Rush damages at least one target.
  • Blade Dance - Instant, 50 Fury, 12 sec cooldown. Strike all nearby enemies for 16,412 Physical damage, and increase your Dodge chance by 100% for 1 second.
  • Vengeful Retreat - Instant, 25 second cooldown. Viciously assault nearby enemies, and vault away. Assaulted enemies take 3,647 Physical damage and have their movement speed reduced by 70% for 3 seconds.

Abilities
  • Havoc Mastery - Increases your Chaos damage by 14% and your movement speed by 14%.
  • Consume Magic - Instant, 20 yd range, 20 sec cooldown. Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates maximum Fury on a successful interrupt.
  • Demon's Bite - Instant, A quick attack that causes 5,341 Physical damage and generates 20 to 30 Fury.
  • Spectral Sight - Instant, 10 sec min cooldown. Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible.
  • Glide - Instant, 1.5 second cooldown. Reduces your falling speed. You can activate this ability with the jump key while falling.
  • Throw Glaive - Instant, 40 yd range, 10 sec cooldown. Throw a demonic glaive at the target, dealing 12,099 Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
  • Chaos Nova - Instant, 30 Fury, 1 min cooldown. Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing 5,772 Chaos damage.
  • Eye Beam - 25 Fury, 40 yd range, Channeled, 12 sec cooldown. Blast the target and any enemies near the target for 21,650 Fire damage over 3.71 sec.
  • Shattered Souls - Passive. When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 30 seconds. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 seconds.
  • Double Jump - Passive. You are able to jump again while near the apex of your first jump.

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