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The Iron Reaver encounter has two phases, oscillating between a long, single-target phase and a shorter multi-target phase. Players should spec and gear for single-target damage, as damage on Iron Reaver is the most important part of the encounter.
Ground Operations
During the Ground Operations phase, Iron Reaver is grounded, fighting players directly, while she builds up Energy. Upon reaching 100 Energy, the Iron Reaver will launch into the air, becoming unattackable, and throwing down obstacles for players to clear until she lands. The Ground Operations phase lasts a little over 2 minutes, while the Air Operations phase lasts exactly 1 minute.
Barrage fires a cone of projectiles
Barrage is nearly fatal to players caught in its path
While in Ground Operations phase, Iron Reaver follows a very rigid series of events:
Barrage - Pounding - Barrage - Barrage - Blitz - Pounding - Barrage - Pounding - Blitz
Barrage is the trickiest of these mechanics. Iron Reaver will face in a random direction and begin to "wind up" for a
Barrage, eventually firing a cone of flaming ammunition in the indicated direction.
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Players struck by
Barrage will take near-fatal damage
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Iron Reaver has a very long cast-time and wind-up animation for
Barrage
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Barrage will be aimed in roughly the same direction her left foot is pointing,
not her torso
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Do not try to out-range
Barrage; rather, run to the side
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Small patches of
Immolation will remain on the ground after the
Barrage impact; standing in these fires will afflict players with a stacking
Immolation DoT
Pounding is a simple raid-wide AoE mechanic; Iron Reaver will repeatedly slam her fist into the ground, causing it to tremble and dealing Nature damage.
Blitz will drag players along the Reaver's path
Twice during the phase, Iron Reaver will choose a random direction in which to
Blitz. She will charge up for several seconds, then rush in that direction, sweeping up any players in her path. She will then turn around and re-
Blitz back to the tanks.
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Players caught in the
Blitz path take heavy initial damage and are left with a
Blitz DoT effect
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These players are dropped when Iron Reaver reaches the end of the
Blitz, but it is very easy to get swept back up again on the re-
Blitz
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Healers can dispel
Blitz from affected players
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Avoid
Blitz by watching Iron Reaver's feet and moving away or well behind her
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The
Blitz path will push
Immolation patches off to the side, so nearby players should be mindful of the moving fire
Melee DPS should probably not chase Iron Reaver during
Blitz, as they will be very likely to get caught in the re-
Blitz.
Outside of these abilities, there are two more mechanics for players to contend with.
Iron Reaver will target a tank with
Artillery; 13 seconds later, she will fire a rocket at that tank that will deal damage to the entire raid.
Spread out for Unstable Orb
Additionally, Iron Reaver will frequently fire
Unstable Orbs at ranged players.
The ranged DPS and healers should stay spread out at least 8 yards apart to avoid splashing the
Unstable Orb damage onto one another. Raid damage will quickly get out of control if
Unstable Orb spreads too much.