Isle Of Thunder Quest

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The Isle of Thunder storyline plays out in stages, tracked via the quest achievement [Isle of Thunder]. Much like during the Shattered Sun Offensive to retake the Isle of Quel'Danas back in Patch 2.4, completing daily quests will unlock realm-wide progress on the Isle of Thunder, gaining access to different parts of the isle.

Progression

To limit scrolling, almost all quests are in collapsible tables. Click on a table header to show all quests in that area.

First Landing

The initial stage of progression is merely getting to the Isle of Thunder itself. There are several one-time quests that start comprise this stage:

[Collapse]Stage 0: First Landing
  1. Thunder Calls
  2. The Storm Gathers
  3. Allies in the Shadows

Build a Base

Capturing a base

Immediately after making it to the isle, the first real stage of the storyline is building a more permanent base rather than living on The Crimson Treader and The Seabolt. Daily quests taking place in Court of Bones, Ihgaluk Crag, and Zeb'tula are then used to advance the realm-wide stage.

Adventurers will be offered eleven quests from three hubs, followed by a boss-killing quest:

[Collapse]Stage 1: Build a Base
Court of Bones

Breadcrumb: The Court of Bones

  • Ashes of the Enemy
  • The Bloodletter
  • The Call of Thunder
  • The Conquest of Stone
  • Grave Circumstances
  • Into the Crypts
  • Rise No More!
  • Soul Surrender
  • Stone Cold
Ihgaluk Crag

Breadcrumb: Ihgaluk Crag

  • Skin of the Saurok (one-off)
  • The Creeping Carpet of Ihgaluk
  • De-Constructed
  • Just Some Light Clean-Up Work
  • Left To Rot
  • Manipulating the Saurok
  • The Residents of Ihgaluk
  • The Skumblade Threat
  • Subtle Encouragement
Za'Tual

Breadcrumb: Za'Tual

  • Dangers of Za'Tual
  • Dark Offerings
  • Harbingers of the Loa
  • Heinous Sacrifice
  • Preventing a Future Threat
  • Pterrible Ptorment
  • Surgical Death
  • Surgical Strike
Stage 1 boss quests
  • Among the Bones
  • Competing Magic
  • Encroaching Force
  • Imposing Threat

Once enough realm-wide progress has been made, leaders will offer the quests [90] The Assault on Shaol'mara or [90] The Assault on Zeb'tula, which play out in single-player scenarios. Upon completing the scenarios and quests, the next stage will begin.

Break Down the Wall

Jaina and Vereesa beneath the Conqueror's Terrace with War-God Al'chukla looking down on them

After assaulting Shaol'mara and Zeb'tula, phasing in the Violet Rise and the Dawnseeker Promontory respectively, the leaders' focus turns to opening the Emperor's Gate and tearing down the wall blocking access to the Beast Pens and Conqueror's Terrace, the first level of Lei Shen's citadel.

The Assignment Map is made available in this stage and all subsequent stages, providing adventurers the option of completing PvE- or PvP-based quests for the day. If the PvE option is chosen, daily quests in the previous three areas in addition to the Diremoor are then used to advance the realm-wide stage.

Eleven quests from the three Stage 1 areas and the Diremoor are offered, followed by a Stage 1 boss quest. For the sake of brevity, only the newly-available quests are listed here:

[Collapse]Stage 2: Break Down the Wall
Diremoor
  • A Wing to Fly On
  • Enemies Beneath the Tower
  • The Shuddering Moor
  • The Sleepless Legion
  • The Zandalari Colossus

Once enough progress has been made, players can choose to start the next stage by completing [90] Tear Down This Wall!, which plays out in a single player scenario.

Take the Forge

Taoshi blowing up the cave in blocking access to the Lightning Vein Mine

After tearing down the wall, new quests open up in the Beast Pens and Conqueror's Terrace, which are then used to progress toward the Lightning Vein Mine and the Thunder Forges. The weekly quest [90W] The Crumbled Chamberlain is now available as well.

Adventurers are first offered eight quests from Stage 1-2 areas, and are then offered three quests from one Stage 3 area, followed by a Stage 3 boss quest. As before, only the newly-available quests are listed here:

[Collapse]Stage 3: Take the Forge
Beast Pens

Breadcrumb: The Beast Pens

  • Compy Stomp
  • Dino Might
  • Direhorn or Devilsaur
  • Direhorn vs Devilsaur
  • Loa-saur
  • Saur Loser
Conqueror's Terrace

Breadcrumb: No Time To Rest
Breadcrumb: The Beating of Troll Drums

  • All In the Family
  • Centuries in Sentries
  • Even Giants Fall
  • Keep It Secret
  • Knowledge Is Power
  • The More You Know
  • Out of Enemy Hands
  • Power Play
  • They All Fall Down
  • This Just Won't Do
  • Very Disarming
  • What's Inside Counts
Stage 3 boss quests
  • Raining Bones
  • Zandalari on the Rise

The end of this stage plays out in [90] To the Skies!, the third single-player scenario.

Assault the Shipyard

Taoshi and Thunderwing looking on Stormsea Landing

The next step is progressing toward the Stormsea Landing, north of the Conqueror's Terrace and east of the Thunder Forges:

After completing six quests from Stages 1/2 (plus one Stage 1 boss), then three quests from one Stage 3 hub, adventurers will be sent to the Lighting Vein Mines:

[Collapse]Stage 4: Assault the Shipyard
Lightning Vein Mine
  1. One of:
    • Maximum Capacitor
    • On Her Magic-ey Secret Service
    • Save Our Scouts!
  2. Forge Ahead!

[90] A Bold Idea and [90] Decisive Action will end this stage.

The Fall of Shan Bu

Yalia Sagewhisper, Taran Zhu, and Shan Bu

The final stage is gaining access to the Foot of Lei Shen in the center of the citadel, which is the doorstep to the Throne of Thunder, Lei Shen's seat of power.

After completing the Stage 4 daily quests, Taoshi offers one last quest for the day:

[Collapse]Stage 5: The Fall of Shan Bu
Stormsea Landing
  • Extended Shore Leave
  • Raiding the Vault

The end of this stage plays out in [90] The Fall of Shan Bu.

PvP option

Alliance Assignment Map

From the beginning of the "Break Down the Wall" stage of questing, adventurers are provided the option via the Assignment Map whether the wish to complete PvE- or PvP-based quests for that day's round of daily quests. The PvP quests still advance the realm-wide progress, but have a different set of rewards for adventurers.

Seven quests are offered, then [90P Daily] High Recognition:

[Collapse]PvP option
  • Bolstering the Defenses
  • Breaking Down the Defenses
  • Captive Audience
  • Charged Moganite
  • Deconstruction
  • Disarming Irony
  • Enough with the Bombs!
  • Made for War
  • Mana Manifestations
  • Mana Scavengers
  • Old Enemies
  • Overpowered
  • Spellbound
  • Tactical Mana Bombs


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