Legion Karazhan Guides

After learning of the Pillars of Creation from Magni Bronzebeard in Ulduar, Khadgar returns to Karazhan with an adventurer to find their location, as knowledge of the pillars had been entrusted to the Guardian of Tirisfal. But Khadgar's reminiscing about his apprenticeship years ago is interrupted when an echo of Medivh himself interferes and brings down Khadgar's wards around the tower, allowing the Burning Legion to invade and try to stop them from finding the Pillars' location. Khadgar is able to alter the tower's defenders to fight off the Burning Legion while he and the adventurer retrieve a book authored by Alodi, the first Guardian, which contains information on the Pillars of Creation.

Some time later, Moroes has been overlooking the neighborhood of Karazhan, and noticed the forces of Burning Legion marching towards Karazhan, which he saw as an omen heralding the return ofMedivh. He invited them into the tower.

Karazhan [54, 78] (a.k.a. Medivh's Tower, Ivory Tower of Karazhan, or Ivory Spire of Karazhan) (LoC 44) is an abandoned citadel (or castle) (LG 195, 250) located on a nexus of ley lines in southern Deadwind Pass. The tower is best known for its last known occupant ¡ª Medivh, the last Guardian of Tirisfal. After Medivh was killed by Khadgar, Lothar, and Garona, the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened ¡ª an evil presence has taken the tower as its own, its halls crawling with spirits and demons... and Medivh's presence is still alive and well, even decades after his death.

Karazhan, as a level 70, ten-player raid instance, was opened in World of Warcraft: The Burning Crusade.

Location Deadwind Pass
Race(s) Ethereal
End boss Prince Malchezaar
Raid info
Type Raid
Advised level 70+
Player limit 10
Key (needed to open front and side gates; attunement requirement removed 3/25/08)
Lockout timer 7 days

General information

  • The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs.
  • The first door after the instance gate is locked. It can be opened with (acquired via a quest chain), a rogue(can no longer open this door maybe due to the last patch), a skeleton key, or a seaforium charge.
  • The following bosses and encounters must be defeated in order: Moroes, the Opera Event, The Curator, and the Chess Event. All other bosses are optional.
  • Note that Karazhan is a level-70 instance, and many of the bosses can be easily defeated by players above that level. Certain classes with well geared and experienced players behind them are able to solo the instance at level 80 while almost the entire instance can be soloed by most classes at level 85.


  • Killing the Shade of Aran makes a teleport to his room available fromBerthold the Doorman.
  • Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which can be unlocked from the inside once the Opera Event has been cleared.
  • Players who obtained Medivh's legendary staff ¡ª before the quest chain was removed in Patch 3.0.2, can use it to teleport players to the front gate of Karazhan.
  • There is a servants' entrance from the mezzanine above the ballroom that leads to the broken stairway. This door must be opened from the stairway side. While this doesn't help for initial clearing, it can later shorten some paths e.g. from the blacksmith to the Curator, or fromNightbane to Berthold (in order to get to Aran).

Vendors and repair

  • Koren <The Blacksmith>, next to Attumen the Huntsman, will repair gear for players who are Honored with Violet Eye. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is Calliard who wanders around, babbling how evil Midnight and her owner are.
  • Outside of the Gamesman's Hall (before the Chess Event) is Ythyar, a reagent andThe Consortium reputation reward vendor, who can repair gear (however it is worthy to note that Ythyar has no faction attached to him, so no reputation discounts are available ¡ª whether this is a bug or intentional is unclear).


In The Last Guardian, Karazhan is described as being an isolated tower, no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World of Warcraft, it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him in order to keep Moroes busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.


  • The tower of Karazhan contains horse head animal motifs in various ornamentation as a reference to Anduin Lothar and the Brotherhood of the Horse.
  • When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this "Lower Karazhan" remains unknown.
    • It is likely that this is a reference to The Last Guardian by Jeff Grubb, a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
    • It is also possible that this rumor was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
    • There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (but no longer) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
  • A curious easter egg is hidden below the tower outside the instance. If you can get under it, you can find a Smiley face on the ground.
  • Karazhan was originally planned to play a role in the event preceding the release of Warlords of Draenor, with a phased scenario taking place inside Karazhan. Players would have been sent to Karazhan to investigate its links to the destruction of the Dark Portal. However, this plan was scrapped before the expansion's beta.