Legion Lore FAQ

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Q: How has the mood been in the team leading up to this
A: Excitement, we've been working on this for a year and a half. We've known this was coming after since we first did the WOD concept. Huge relief to share it.

Q: What was it like to see the crowd react
A: Loved seeing the roar of the audience at major hits i.e. Ashbringer

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Lore

Q: Where are we in terms of the world Current Azeroth
A: Yes, we're in Current Azeroth. We care about this world.

Q: Did Archimonde send Gul'dan there and why
A: Core story of Azeroth - why does the Legion still continue to try and take over this world This is part of the story of Legion

Q: Why was Gul'dan happy to see Illidan
A: He is under orders with plans to fulfill and Illidan is part of it

Q: Is Illidan a bad guy
A: He's pretty pissed off but we're asking for his help possibly and he's probably pretty pissed off.

Q: How did the Legion get to the Broken Isles
A: 12k years ago, highbourne night elves had pillars of creation to sear a wound - temple of Elune is over it. The wound has now been opened with Demons infinitely spilling out of it.

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New Zones

Q: Dalaran
A: Dalaran is conceptually moving to Broken Isles, but the old Dalaran will be there. The new one has updates i.e. Underbelly.

Q: Will I get to fly in the new continent
A: Eventually yes, we thought Warlords was good in the way flying was introduced. Starting in 7.0, the first steps will be available to start to work towards flying in Legion.

Artifacts

Q: How does it work through progression
A: They are your companion - when you start out you claim your Artifact. You have 2 upgrade paths - the weapon talents, and the actual stats like weapon damage, etc. These drop as relics. This will replace weapon drops. There may be some early weapon drops as a catch up. Mythic, for example, will drop more powerful relics.

Q: Dual Specs
A: You can earn the others after you start out with one. We have some catch up mechanisms in mind, except relics - those you will need to get dropped separately for each Artifact.

Professions

Q: Professions
A: Definitely a focus for us in Legion, we heard your feedback and have more designers on professions. New questlines for each profession, looking into systems improvements i.e. new functionality, expertise in individual recipes, UI changes.

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Demon Hunters

Q: Explain the class
A: DH Class we considered during BC but we weren't totally comfortable adding a new class yet. Lots of history in the game. High mobility, agile, dashing around the battlefield.

Q: Class design method
A: We start with the fantasy inspiration. What is the core fantasy, and what are class mechanics that would go with that. We prototype them quickly after that.

Q: 12th character slot
A: Yes.

Q: Melee dps and tank spec - how do we differentiate from DK/Monk Fear for their raid spot
A: No, very different. Dk is heavily armored, slow, deliberate. DH is agile, etc. Monk is more hybridized, more healing, etc. That's not in the DH kit. DH kit is more being in your face, avoiding damage where possible. We want to make sure they feel distinct. We think melee players will be the ones to reroll to DH so not a risk at lots of melee.

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