Legion Misc Information

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  • It is likely that world quests will continue to be added in future expansions.
  • The team doesn't want Ancient Mana to become useless quickly after release.
  • The team doesn't want you to be able to swap around relics, which is why putting in a new relic destroys the old one.
  • There won't be any legendary items outside of the random drop items.
  • Legendary items will be enabled at all times in raids and Mythic dungeons. The team wants you to be able to use the gear you get.
  • You can only equip one legendary item at the start of the expansion. This limit will be increased as time goes on.
  • The first tier is balanced around most players not having a legendary item.
  • Later tiers will be tuned around most players having a legendary item.
  • It should be nearly impossible to get a duplicate legendary item.
  • Some level of bad luck streak protection also applies to legendary items.
  • Breaking down legendary items to create a new one is something the team has talked about.
  • In the future, the team is looking to put everything on personal loot and avoid group loot or master loot. This isn't forced.
  • If an item that drops via personal loot is the same or lower item level than what you have equipped, it will be eligible to be traded to other members in the raid.
  • There are no cosmetic rewards for players that reach the highest item level rewards in Mythic+.
  • Holy will probably remain the main healing spec, with Discipline main healing up to base level Mythic dungeons and playing more of a support role in higher end content.
  • Mythic+ dungeon gear will probably cap around Heroic raid item level plus five. The gear from the weekly cache will scale up to mythic raid gear item levels.
  • Raid testing will start back up again very soon.
  • No Gul'dan testing! This didn't work out well for Ra-den, but they have come a long way since then.
  • Launch day should be smoother than the Warlords launch.

Elvine shared some profession information on Twitter.
  • Blood of Sargeras will remain Bind on Pickup.
  • The Jewelcrafting gems that give 600 in a stat will be Bind on Equip.
  • Profession materials are meant to be far more scarce in Legion compared to Warlords.
  • Players will not experience Gul'dan on any difficulty during Legion Beta and will have to wait until Legion is live

BlizzardWatch had some new information.
  • You will be able to see the outline of important NPCs through crowds, making it easier for you to click on them.
  • Warlords of Draenor provided an opportunity to learn more about the Arakkoa and the Shadow Council, but the story had to move towards the end of Warlords of Draenor.
  • They don't want to rush the Broken Isles story and miss out on any lore this time.
  • Goblin and Worgen model updates aren't high priority yet. Legion has lots of new art and combat animations.

MethodDarrie collected some information from various parts of the summit.
  • There is new tracking in place for high population zones, allowing the automatic creation of new instances of that zone. For example, if there are lots of Demon Hunters in the starting zone, a new instance of the zone will automatically be created. There were lots of lessions learned from previous launch day starting zone experiences, such as Blood Elves, Death Knights, and Monks.
  • The team talks about doing a MOBA style battleground at least several times a year. There is a learning curve for players that aren't familiar with all of the aspects of MOBA games, such as lanes and turrets. The team still isn't comfortable having so many aspects to a battleground, which is why all of the battlegrounds after Alterac Valley have had simple and focused goals.
  • The goal is to not have login queues for even the highest population realms.
  • The team wants to see how scaling zones works out in this expansion before looking at scaling zones from previous expansions.
  • The pre-launch event is designed for max level characters, but characters of all levels will be able to participate to some extent.
  • There won't be a new World PvP zone in Legion.
  • There are no plans to scale Wintergrasp and Tol Barad. There are problems just beyond scaling, such as how instanced world PvP works. The team would rather spend time trying something new rather than revisiting the past.
  • There aren't any big changes coming to Mythic raiding. Boss fights and artwork have been great recently and the team is happy with how they are working out.
  • Mythic dungeons should give even top end progression guilds additional content that they can do and focus on skill and precision.

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