WoW Ironforge Portal Preview

Portal: Ironforge
4% of base mana 10 yd range
10 sec cast 1 min cooldown
Requires Mage
Requires level 42
Faction: Alliance
Creates a portal, teleporting group members that use it to Ironforge.

Spell Details

Duration 1 minute
School Arcane
Mechanic n/a
Dispel type n/a
GCD category Normal
Cost 4% of base mana
Range 10 yards (Very Short)
Cast time 10 seconds
Cooldown 1 minute
GCD 1.5 seconds
Effect Summon Object (176497)
Radius: 3 yards
  • Cannot be used while shapeshifted
  • Cannot be used in combat

Ironforge is the capital city of the dwarves, a member of the Alliance. It is the ancestral home of the Bronzebeard dwarves. King Magni Bronzebeard rules his kingdom of Khaz Modan from his throne room within the city, and the High Tinker Gelbin Mekkatorque, leader of the gnomes, has temporarily had to settle down in Tinker Town after the recent fall of the gnome city Gnomeregan.

The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, great halls and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one, however, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, the sounds of smithing go on as fires roar in the blacksmithing forges, and much dwarven laughing and frivolity is to be heard. Also, unlikeStormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone. This gives the place a sanctuary-like feel.

Mainly because of the Deeprun Tram, linking Ironforge and Stormwind City, and the district of Tinker Town, Ironforge is one of the most racially diverse cities in the Alliance world. Dwarves predominate, of course, but you will find plenty of gnomes even outside of Tinker Town, and probably as many humans. This is true for player characters as well as non-player characters, since Ironforge is in the heart of the Alliance world. You will find almost no night elves, however, as they have long since set themselves apart from the other races.

The collective frivolity of the place, the bustling and gruff manner of the dwarves, and the fantastic architecture, makes Ironforge a wonder just to visit ¡ª whether or not you have business to attend to there. Ironforge also holds the main Alliance Brewfest.

Areas of Interest:

  • The Commons: AH, bank, Inn, some vendors.
  • The Mystic Ward: Portals, caster trainers.
  • The Forlorn Cavern: warlock/rogue trainers, also fishing.
  • Hall of Explorers: Ironforge Library and Museum, home of Explorer's League.
  • Tinker Town: Gnomish district--engineering/alchemy trainers and access to Deeprun Tram.
  • The Military Ward: Battlemasters, Hunter/Warrior trainers.
  • Old Ironforge: Series of stairways and tunnels leading to monument for Magni Bronzebeard.
  • The Great Forge: Gryphon Master, access to Throne Room and Old Ironforge, many profession trainers set up shop along the edges.
Ironforge is the ancient home of the dwarves. A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Before the Dark Iron Clan was banished from the city, eventually leading to the War of the Three Hammers, Ironforge was the commercial and social center of all the dwarven clans. Once dominated by the Bronzebeard Clan, the Dark Iron and Wildhammer clans have a strong presence in Cataclysm.

Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the Third War, the gnomish city of Gnomeregan became overrun by troggs. Since then, a number of gnomes have settled in Ironforge, converting an area of that city to their liking, an area now known as Tinker Town.

In Cataclysm, Magni's estranged daughter Moira has returned, along with her infant son, the heir to the Dark Irons. She maintains a tenuous alliance with Muradin, the new Bronzebeard representative, and Falstad Wildhammer.