WoW Teldrassil Entrance Location

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Teldrassil is an island and great tree off Kalimdor's northern coast.[1] It is the new home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature.

Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire night elf homeland, and the capital ofDarnassus, in its boughs. The enterprise was not blessed by all of the Aspects, unlike its predecessor. Regardless, the behemoth of a tree dwarfs Nordrassil, large enough that a decent amount of land has emerged atop its gargantuan limbs. Trees, flora, and fauna are now verdantly spreading across the magical tree.

Capital

Darnassus

Races

Night elf
Highborne
Furbolg
Dryad
Human
Harpy
Satyr
Worgen

Government

Elected council, Theocracy

Rulers

High Priestess Tyrande Whisperwind
Arch-Druid Malfurion Stormrage

Major settlements

Dolanaar
Aldrassil

Minor settlements

Rut'theran Village

Languages

Darnassian, Common, Ursine

Faiths

Ancients, druidism, Elune

Resources

Gold, hunting, leather, timber

Affiliation

Alliance

Location

Veiled Sea, Northern Kalimdor

PvP status

Alliance territory (PvP realms only)

Travel

Getting there

Head to north Darkshore. Go to the Ruins of Mathystra. Use an Elixir of Water Walking (or similar class ability) and have a fast land mount. Ride out towardsTeldrassil and look for a good place to start your ride. The fatigue zone has an irregular shape. Generally a north or northwest course across the fatigue zone will work. Ride towards the island, which you should be able to see. You have 60 seconds to complete the crossing. You will see Rut'theran Village when you arrive there.

Flight Master locations

Darnassus
Dolanaar
Rut'theran Village

Boat locations

Rut'theran Village (west dock - Azuremyst Isle; south dock - Stormwind Harbor)

Portals

Rut'theran Village (to Darnassus)
Darnassus (west) (to Rut'theran Village)
Darnassus (Temple of the Moon) (to Stair of Destiny or Exodar)

Adjacent regions

Zone Name Faction Level Range Direction Access Access
Azuremyst Isle 1-10 Southwest By boat from Rut'theran Village to Valaar's Berth; from Rut'theran Village to Exodar; portal fromDarnassus to Exodar By boat from Rut'theran Village to Valaar's Berth(Alliance vessel)
Bloodmyst Isle 10-20 Southwest By boat, flight, or portal to Azuremyst Isle (see above), then from Exodar to Blood Watch By boat to Azuremyst Isle (see above), then by foot north
Darkshore 10-20 Southeast Swim using speed and health potions; Flying mount; from Rut'theran Village to Lor'danel Swim using speed and health potions; Flying mount

Geography

The majority of Teldrassil's upper reaches is open forest and it resembles a mid-sized forested island. Darnassus takes up a large chunk on the western side of this island, while the smaller cities of Aldrassil and Dolanaar dot the remaining forest. All forms of terrain exist here, including streams, full-sized lakes, and a few hills that might be considered mountains.[2] The waterways were created and continues to be fed only by the dew collected by the massive World Tree, and the night elves manipulated the waterways around Darnassus to maintain them and the splendor of the Temple Gardens.[12]

The entire zone of Teldrassil is in fact one huge tree, grown on an island off the coast of Kalimdor. As such, there are no ore deposits to speak of here and the night elves are not known as crafty blacksmiths or miners. However, because the tree is so full of life, herbs are numerous.

Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf capital city of Darnassus can also be found in this zone, though the travel hub is actually located at Rut'theran Village (accessible by portal from Darnassus).

At the tree's base there are some pieces of wooded land between its roots, one of which has an abandoned furbolg house on it, as well as Rut'theran Village.

Although Teldrassil is only the size of a mid-sized island in width, its sheer height rivals any other island. It has been described in the RPG as an "island continent".[13] Another reference in the book[5] and other sources simply call it an island.

Maps and subregions

Aldrassil Ban'ethil Barrow Den Ban'ethil Hollow The Cleft
Dolanaar Fel Rock Gnarlpine Hold Lake Al'Ameth
The Oracle Glade Pools of Arlithrien Rut'theran Village
Shadowglen Shadowthread Cave Starbreeze Village
The Veiled Sea Wellspring Hovel Wellspring Lake
Wellspring River
  • A detailed area map (lists all creatures).
  • A topographic map of Teldrassil.

Travel hubs

Rut'theran Village is connected to Darnassus by a portal. Players can also reach Rut'theran Village by boat from Stormwind or Valaar's Berth.

This is also the only way for Horde players below level 60 to get to the island by themselves. One can attempt swimming from Darkshore using Swim Speed Potions and health potions, but this is not recommended.

Flight paths from Dolanaar

  • Darnassus, Teldrassil

Flight paths from Darnassus

  • Dolanaar, Teldrassil
  • Rut'theran Village, Teldrassil

Flight paths from Rut'theran Village

  • Darnassus, Teldrassil
  • Lor'danel, Darkshore
  • The Exodar, Azuremyst Isle

Boat destinations from Rut'theran Village

  • Stormwind, Elwynn Forest
  • Valaar's Berth, Azuremyst Isle

Adjacent regions

Zone Name Faction Level Range Direction Access
Azuremyst Isle 1-10 Southwest By boat from Rut'theran Village.
Darkshore 10-20 Southeast By swimming (Not Recommended), free flightpath (Alliance only), or by flying mount.
Stormwind City 1-85 East By boat from Rut'theran Village.

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