World Of Warcraft: Complete Noobie Guide to Azeroth

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So, you got sucked in too. Don't worry about it-you're not the first, and you certainly won't be the last. Perhaps you're an old hat whe it comes to MMOs. Perhaps you're a fan of Blizzard's previous names. Perhaps you're simply a gamer who's heard about the tons of people getting into the Massive genre, and this game in particular. For most of you, you're probably feeling a bit overwhelmed. After all, there you are in your little lowbie gear, looking at all the empty brown spaces on your map that represent the rest of this enormous world. You might hear people talking and using acronyms and phrases and words that seem like total gibberish. Blizzard makes very accessible games, but the very nature of the genre can still make the experience a bit much to handle.

Fear not! For we're here to help. This handy-dandy little guide is meant to give you an overview of the World of Warcraft and a bit of the Massive genre-and soon you'll be pulling and grinding and PKing like the best of 'em.

General MMO Terms in WoW

Those of you who are veterans of the genre can skip ahead a bit, as most of these will be familiar to you. However, as many of them are either irrelevant to WoW or too technical to really matter to the gameplay, here's a rather abbreviated list of the important terms to know.

Add - "Additional." (1) An enemy or group of enemies that join an existing fight (typically yelled in all capital letters). (2) Additio lesser enemies that are a factor in a boss fight. Boss adds cannot be fought separately, and must be fought with the boss. "Guys, be careful to stay close to the wall, we don't want adds." / "We need someone to get on the add while we kill the boss."

Aggro - (1). A noun, synonymous with "threat" or "hate." This is how the enemies in this game are programmed to choose their target if multiple foes exist. Virtually every action in the game while i combat generates threat. Performing actions on friendly targets-healing, buffing-generates threat on all hostile targets in combat, while performing actions on enemies-damage, debuffing-generates threat on the affected enemy alone. See: Tank, 'Squishy.' (2) A verb, used to refer to beginning combat with an enemy. "The warrior couldn't keep aggro on the boss, and it killed the rogues." / "Wait a moment, we don't want to aggro that wandering group."

Area of Effect (AoE) - Spells or Effects that hit a enemies in a designated area. This can include Point Blank AoE (pbAoE) spells that hit near the caster of the spell (such as Hellfire or Arcane Explosion), or targeted AoE spells that can be cast on any area within range (such as Blizzard, Flamestrike, and Volley). "We're going to get a bunch of little enemies, so we need to group them up for AoE."

Auction House (AH) - A place where a player can put items that are of little or no use to them for other players to buy, either by bidding highest before time runs out or paying an optional "Buyout" fee to buy instantly.

Bank - An extra space for storing items that a player wishes to keep or use sometime in the future, but does not want to carry around with them. Players may purchase extra slots in the bank for bags, further enhancing their storage space. There are banks in every major city and all four Steemwheedle Cartel outposts (Ratchet, Gadgetzan, Everlook, Booty Bay).

Binding / Bind Point - In World of Warcraft, to set your hearthstone to a certain place by talking to the innkeeper and selecting "Make ____ your new home." Using your hearthstone from then on will return you to that inn until you re-bind it again. "I set my bind in Kargath so I could get to Blackrock Spire easier."

Blue - Blizzard Entertainment, the developers of World of Warcraft. They are referred as "Blue" due to the unique color of their text on the official WoW Forums. "They aren't changing it next patch, Blue said so on the forums."

Boss - A unique enemy with a unique name that is stronger than the rest of the enemies around it. Frequently of elite status. Usually has a set, limited loot table with unique items that come from him alone. Often involved in quests. The goal of most dungeon runs is to kill the bosses in the zone.

Buff - (1) To use a magic spell, device, skill or other means to temporarily improve a player character. Examples include Arcane Intellect, Mark of the Wild, or Battle Shout. "Buff the warriors so we c fight the boss." (2) To make an ability, item, character, attribute, etc. better, stronger, or more desireable. "We might not want to fight this boss, I hear he was buffed last patch / Yeah, but my tanking set was buffed too, it should be okay."

Camping - The act of waiting around the respawn point of an enemy, group of enemies, or an item in an effort to monopolize their acquisition, use, or item drops (if a rare sort of item drops off them and only off them, for example). Also used for players who engage in PVP (player-versus-player), remaining around the corpse of a slain foe to kill him immediately after he resurrects. Camping in a PVP situation is considered by some to be a form of Griefing. "I tried to kill some furbolgs, but there were people camping them all day long."

Carebear - A derogatory term often used by Player Killers to describe those who play on PVE (player-versus-environment) servers, or those who play on PVP servers yet do not engage in PVP.

Channeling / Channeled - A type of spellcast in WoW. Channeled spells strike a balance between Direct Damage and Damage Over Time spells. Unlike DD spells which typically require the caster to remain still for an initial cast time until the spell has been cast (and the damage dealt), Channeled spells do damage almost immediately after being cast. The caster must stay immobile for duration of the channeling, and moving will interrupt the cast. Most targeted AoE spells in WoW are channeled, such as Rain of Fire, Blizzard, and Volley. Other channeled spells that are single-target include Arcane Missiles and Mind Flay.

Class- - In World of Warcraft, the classes are Priest, Warlock, Mage, Rogue, Druid, Hunter, Shaman, Paladin, or Warrior. A of these are available to both factions save the Shaman, which is only available to the Horde, and the Paladin, which is only available to the Alliance.

Con - Short for consider. This is a system which shows a mob or other player's level/difficulty relative to the player observing them. In WoW, enemies (both player-controlled and non-player-controlled) that are your level, or within two levels above or below you will have their leve displayed in yellow lettering. This is an "even" con. Enemies more then two levels below you, but less than twelve levels below you (at level 60, the lower bound is less while leveling) will have their level displayed in green letters. This is an "easy" con. Enemies below the lower bound will be displayed in gray letters, and are referred to as "simple." Enemies that are three or four levels above your level are displayed in orange. This is referred to as a "difficult" con. Enemies that are five to nine levels above you have their level displayed in red, and are referred to as "very difficult" cons. Enemies beyond that have no displayed level, only a skull. These are referred to as "level skull" or "impossible" cons. Players will receive experience (or honor) only after defeating enemies that con "easy" or greater. "I'm not sure we should fight this enemy, he cons red to me."

Corpse Run - After death, a player's ghost spawns at the nearest non-hostile Graveyard, and must run back to the vicinity of their dead body in order to resurrect. "Don't die in the Plaguelands, the corpse ru sucks."

Crafting Profession- - A profession available to players based around the creation of new items or equipment out of reagents and materials. Typically paired with a Gathering Profession. The Crafting Professions currently in WoW are: Blacksmithing, Leatherworking, Alchemy, Engineering, and Tailoring. Some consider Enchanting to be a crafting profession as well.

Crit - (1) v. To score a critical hit with a spell or melee strike. In WoW, critical strikes on melee do 200% of the original damage, while spell criticals do 150%. This can be modified through talents. (2) n. A character's chance to score a critical strike or spell, represented as a percent. "The tank got crit twice in a row; there was nothing the healers could do to keep him alive."

Critter - Neutral (will not attack) creatures that are almost always level 1, have 1 HP, and only exist to add flavor to an area. Cockroaches, Deer, Rabbits.

Crowd Control (CC) - Any number of spells and effects that effectively remove an enemy from combat by rendering them unable to act. Most types of CC are limited to certain enemy types (Hibernate, Shackle Undead, Sap, Polymorph). Abilities that render an opponent immobile (roots) or with reduced movement speed (snares) are not considered CC, as the enemy may sti act-with the exception of enemies with no ranged abilities, as rooting an enemy in place away from the group will render him unable to attack. Used to eliminate the number of enemies a group must fight at a single time. "The next group has five monsters, we're going to need to CC some or it'll be a tough fight."

Damage Over Time (DoT) - A spell that deals periodic damage after it has been cast. Examples of such abilities are Shadow Word Pain, Rend, and Corruption. "Throw more dots on there. More dots. Okay, stop dots."

Damage Per Second (DPS) - (1) Literally, the average damage that a character can do every second. If a spell has a 3-second cast time and does 600 damage, that spell has a DPS of 200. "If I get that new sword, I'll boost my DPS by almost 100!" (2) A class considered to have high damage and no other utility such as tanking or healing. Their role in a party is usually to kill enemies. "Okay, we have a Warrior and a Druid, we could use some DPS." (3) A verb or term simply referring to damage or damaging an enemy as a general concept. "Wait until the tank has aggro, then DPS the boss. Slow DPS at first."

Debuff - A spell, item, or skill effect that lowers some sort of attribute or stat on its target. Examples include: Curse of Shadows, Curse of Weakness, Demoralizing Shout, or Insect Swarm. Note: This does not mean to remove a buff, this means to place a harmful effect on a enemy.

Devs - The developers of the game, in this case Blizzard Entertainment. Referred to as Blizzard, Blizz, or Blue. Some specific people in the company that are often referred to by name are Chris Metzen, i charge of the storyline and lore of the World of Warcraft, and Jeff Kap (also known by his handle Tigole), one of the lead designers of the game.

Ding! - Used when referring to advancing a level. Originally from the sound made when leveling up in older games. "Ding 38!" "I've got 1000 XP until ding guys, let's keep it up."

Direct Damage (DD) - A spell that deals its damage solely on the initial cast or hit, as opposed to over time, such as Aimed Shot, Shadowbolt, or Frostbolt. Several DD spells have an additional DoT component, such as Moonfire or Fireball.

Dispel - To remove, via ability or item, a positive or negative effect on a character. (See: Buff, Debuff)

Dungeon, World - An area of the world used for questing and/or leveling up. There are two sorts of dungeons in WoW, World Dungeons and Instanced Dungeons. World Dungeons are out in the world, and anyone questing or adventuring within will encounter other people doing the same. These tend to be cave-like in shape, and are usually underground. Examples include Skull Roc outside of Orgrimmar, or The Den in Stonetalon Mountains. These are generally much smaller than their Instanced Counterparts.

Dungeon, Instanced - An area of the world used for questing and/or leveling up. There are two sorts of dungeons in WoW, World Dungeons and Instanced Dungeons. Instanced Dungeons are marked by a swirling entrance portal, and have their own load screen while entering or exiting. Entering an Instanced Dungeon (or Instance) will create a separate copy (or instance, hence the name) of the dungeon for each individual group inside. Multiple parties can go through the instance at the same time yet never encounter each other, and if one group kills a monster, it has no effect o other groups in the dungeon (unlike in World Dungeons, where one person or group killing a monster makes it impossible for anyone else to do the same until it has respawned). Instances were a response to the state of current dungeons in other MMOs, where everything was outside in the world. People were forced to wait in line to kill important monsters-if they were even allowed to kill them all. Large groups of players could potentially take over dungeons, requiring adventurers to pay them a fee to enter or they would not be permitted to quest or level up within. Instanced Dungeons are much larger and detailed than World Dungeons, and are the primary source of good equipment. Examples include: The Deadmines, Scarlet Monastary, and Blackwing Lair.

Durability - A measure of the condition of your weapons and equipment. Being hit in combat will slowly chip away at the durability of your equipment, while being killed by most enemies will deal 10% damage to all of your equipment. When the item in question has reached 0 Durability, it no longer provides any bonuses and effectively no longer exists until repaired. Repair prices per durability point increase based on the leve and quality of the item in question. Since repair costs are per point of durability, the tradeoff to having an item with high durability points (which would allow it to take normal wear and tear for much longer than a lower durability item) is that it will be more expensive to repair. Having an item break is known as "going red," referring to the color of broken equipment o the paper doll figure that will appear when your equipment is badly damaged.

Elite - Many enemies in WoW are designated "elite," and are shown with a gold dragon around their portrait in the default UI. Elite enemies have more hit points than non-elites of the same level, and will ofte do more damage and have more unique abilities as well. They are designed to be fought by parties: A 42 Elite is designed to be fought by a party of level 42 characters. However, this does not always indicate a 5-to-1 ratio. Many groups with a proper party makeup (tank, healer, damage, support) can take on sever elites at once. Stronger elites, normally bosses, may require a full party or more to successfully defeat. Elites typically drop more money and better items than non-elites. The majority of enemies within Instanced Dungeons are Elite. "I attacked the bear, but didn't notice it was Elite until I was already dead."

Emote - Any Slash-Command indicating some sort of emotion or action. Sometimes accompanied by character animation or sound. Examples include: /smile, /wave, /threaten, /cry, /cheer, /spit.

Experience Points (XP) - A representation of how close you are to attaining your next character level. Defeating enemies that con green or above grants XP, with more XP given for higher level enemies. One can also gain XP from discovering new places on the map or completing quests. The experience one needs to gain a level steadily increases with each level, so to level from 55 to 56 takes much more time than levelling from 15 to 16. "I'm only getting 100 XP a kill from these guys, can we go somewhere else "

Exploit - To use a bug or loophole in the game to one's advantage. Generally deemed unethical and problematic, usually punished via suspensions or banning.

Faction - In the context of WoW, normally referring to the Alliance and the Horde, the two Player factions whose opposition drives much of the Warcraft storyline. However, can also refer to any of many third parties in the game, who may offer rewards such as rare crafting recipes to players that have attained a high reputation with that group.

Farm - To kill an enemy or group of enemies for their loot many times over. Usually used when one is looking for a specific item with a low drop rate, or a high quantity of an item with a higher drop rate (such as cloth for tailoring and first aid). "I farmed for the Eye of Shadow all week, but haven't seen one drop! My luck is horrible."

Game Master (GM) - A person with speci administrative game powers assigned to assist players in the game by solving problems. "You couldn't loot the body even though the ring you wanted dropped You should submit a ticket, maybe a GM can help you out."

Gathering Profession - A profession available to players based around gathering materials and items from monsters or places around the world that are then used to craft items. Typically paired with a Crafting Profession. The gathering professions are: Herbalism, Mining, and Skinning.

Grats/Gratz - An abbreviation of "congratulations." Usually yelled in response to "Ding," but can be used in any instance where congratulations are warranted.

Griefer- - One who engages in Griefing.

Griefing- - Engaging in acts that have no purpose other than annoying or upsetting other gamers, especially those that result i consequences for the target (such as repair costs).

Grinding - Spending a long period of time doing a repeated activity, generally killing enemies. Usually referred to in the context of grinding in order to level up, although players even at the leve cap will grind certain monsters or repeatable quests in order to boost one's reputation with the factions in the game, such as the Argent Dawn or Timbermaw Hold. Grinding is considered by many to be boring and monotonous, and has become synonymous with any long, repetitive, arduous task: e.g. the "PVP Grind" in order to attain high rank. "I'm wiped, I just spent four hours grinding i Hearthglen."

Guild- - Player-run organizations that usually play together, possibly made of existing real-life friends or people who simply met in-game. Most guilds do activities together, ranging from guild PVP to running dungeons and large endgame raids.

Hardcore - Oriented towards serious or dedicated gamers, as compared to casual game players. "I don't think we can run this with only 3 people, that's pretty hardcore."

Healer - (1) A class with the ability to restore a ally's health through casting spells. In World of Warcraft, the Priest, Druid, Paladin, and Shaman classes are all considered potential Healers. The Warloc and Hunter classes have limited ability to heal their pets, but are not considered to be healer classes. (2) One or more players in a party or raid whose chief function is to keep the other people in the group alive. Typically the hardest role to fill in a party, as well as the most valued.

Hit Points (HP) - A point value that represents a player's, NPC's or monster's ability to withstand damage from the weapons of others before the character 'dies' in the game. In World of Warcraft, the Stamina stat boosts HP by 10 for every point.

Hybrid - A class without a clearly defined role in a party (i.e, Healer, Tank, DPS), by virtue of their ability to perform well at more than one of those roles, though rarely simultaneously. In World of Warcraft, the Shaman, Paladin, and Druid classes are all considered Hybrid classes. "I haven't been able to find a Priest for healing, I'm going to start looking for a hybrid."

Instance - See Dungeon, Instanced.

Inventory - Depending on context, refers to both the portable item storage that a character carries and items stored in the character's bank-though it is frequently the former. "How much are Runecloth Bags in the AH I need more Inventory space."

Item - Anything in the game that occupies a inventory slot and that can be carried or worn. Includes equipment, materials, as well as unusable "trash" items and novelty items like fortunes from the Darkmoon Faire or books.

Kiting - The act of killing or occupying an enemy at minimal risk to oneself by staying out of its range, either through using pathing tricks or the use of snare and root effects. This ability is obviously of little use against enemies with ranged abilities, or without ranged abilities of your own. Derived from either the acronym KIT (Killing In Transit) or the idea of the monster chasing you like a kite flying behind you. The classes considered to be most effective at kiting are Hunters and Mages, though Shamans, Druids, and Warlocks can have moderate success against certai enemies. "I think we should have the Hunter kite the boss while we kill his adds, and bring him back when we're ready to fight him."

Lag - Slang for Latency. "My lag is horrible tonight guys, you might want to look for someone to take my spot."

Latency - The amount of time it takes for a packet to transmit from a PC to the server and back again. Usually compounded by the distributed nature of the Internet, which causes some latency at each router or server a piece of data must 'hop' through to arrive at its destination.

Leet/L33t - Slang for "elite," referring to something or someone considered to be top-quality. However, often used ironically. "C you show me that sword again Those stats are leet, man."

Level - A rank or rating of a character's power.

Level Cap - The highest level attainable in game. I the current version of World of Warcraft, the highest level is 60, although the coming expansion will raise the level cap to 70.

Linkdead / Linkdeath (LD) - When a player's internet connection drops out without a proper quit, they often stand around in the game idle. This can be bad if a player was in the middle of something dangerous. "Don't pull yet, I think our Druid just went LD."

Log / Logging - Properly and intentionally exiting the game (as opposed to disconnecting or going LD), generally for long periods of time. "Guys, you've been a great group but it's late over here and I'm go log for the night. See you later!"

Loot - Treasure received from enemies, completing quests, etc. A driving focus behind many people who play the game. "The next quest in this chain has some awesome loot for a reward. I can't wait!"

Macro - One or more tasks or commands that is assigned to a 'hot key' or interface button. Activating the hot key or clicking on the button actives the macro. Most often refers to player-configurable macros.

Meatshield - A player or class that is designated to be the player to take the brunt of the damage. See Tank.

Mistell (MT) - Putting lastchat messagei an incorrect channel.

Mob - A slang term for "Mobile," meaning a autonomous creature within the online world. Used to refer to all entities i the world not controlled by Players, from vendors to monsters. "We accidentally aggroed 5 more mobs than we meant to fight, but we made it anyway. It was pretty cool."

Nerf - To change an ability, item, character, attribute, etc. to make it weaker, inferior, or less desirable. Contrast with Buff. "You shouldn't go for that trinket anymore. They're nerfing it next patch."

Newbie - Slang term for a player new to WoW or MMOs as a whole. The term was originally used in a derogatory manner but is now broadly applicable. Variants include noob, newb and n00b.

Ninja Loot- - To take items not rightfully earned or won. Often simply called "Ninjaing." Considered by many to be a form of griefing. "Nobody group with him, he ninja'd the Breastplate from his last group when the other warrior had won the roll."

Non-Player Character (NPC) - A creature that inhabits an online game and performs some function, such as shop-keeper, but is not under the direct control of a player. Synonymous with Mob.

Nuke - A primary damage spell with a relatively long cast time (greater than 2.5 seconds) that hits fairly hard, such as Shadowbolt, Frostbolt, or Chain Lightning. See Direct Damage.

Owned - Slang for defeated, usually in a very one-sided manner. Sometimes written "pwned" or "0wn3d," or variants thereof. "Did you see the mage beat that rogue He got totally pwned!"

Party - A group of adventurers banding together to kill monsters and complete quests, either to complete Elite quests or finish non-Elite quests much more quickly. In World of Warcraft, the maximum size for a party is 5 people, and any more requires a Raid group.

Patch - A downloadable update for World of Warcraft that contains new content, bug fixes, updates to existing content, et cetera. Patches are identified in the following formula: (Version Number).(Patch Number).(Revision Number) So 1.13.2 would be read "Version 1, Patch 13, Revision 2." While the term is applied to both major Patches and smaller revision updates (perhaps fixing several urgent bugs but nothing else,) the proper usage is only for the major updates.

Patrol (Pat) - A mob or group of mobs that are not stationary, but move on a fixed route through an area. "We better wait to pull, that patrol is coming back and we don't want adds."

Ping - When players are talking about it, they usually just mean their connection/lag in general "Having some slow/high ping today"

PK - Slang for Player Killing, the act of killing or being killed by another player character in an online game. A 'PKer' is a player who engages in PKilling. PK usually has a negative connotation, and is associated with griefing when it is nonconsensual. See: PVP.

Player Character (PC) - The persona or avatar that a player creates and controls in World of Warcraft.

Player versus Environment (PVE) - The primary focus of World of Warcraft, pitting the players and their avatars against the environment-that is to say, against computer-controlled NPCs. Also refers to a specific sort of server where one can create characters on both factions, and one's PVP tag must be manually toggled on.

Player versus Player (PVP) - Another focus of World of Warcraft, pitting one player or a group of players versus other characters controlled by live people. This may occur inside the Battlegrounds or out i the world. Also refers to a type of server where one's PVP-enabling tag may be a manual toggle in certain zones, but is automatically turned on in Contested Territory, which is the majority of the world.

Proc - An effect on a weapon, skill, or ability that will sometimes occur in combat.. Originated in EverQuest as "weapo process". If a piece of gear or an ability has a "chance on hit," or "chance o cast" (or something along those lines), it is called a proc. Most procs are calculated with an expected number of procs per minute (PPM), though there are certain procs that have a fixed percentage chance, such as Windfury's 20% to proc. "I can't wait until I finish my set. I hear the proc has a chance to go off all the time, and it's so good!"

Pull - To separate one or more mobs from a larger group. Also used to bring mobs to another place if fighting them where they currently are would be dangerous (for instance, near the path of a patrol). I World of Warcraft, the class generally assigned the role of puller is a Hunter, due to their range, ability to wear Mail armor, and ability to instantly clear all aggro so the tank can pick the mob up. However, many classes can pu fairly well. "There are too many mobs down there, we'll get adds. Can we pu them back here "

Quest - An act to be performed by a player for another player or NPC that will give them a specified reward upon completion. Also known as a 'mission.' In World of Warcraft, questgivers are identified with golden "!" marks over their heads. A gold " " indicates that the player has completed the quest, while a gray " " mark indicates that the player has accepted the quest but not completed it. A blue " " mark indicates that the quest is repeatable, and does not need to be accepted individually each time. A gray "!" means that there is a quest available, but the player is too low i level to receive it.

Raid - A group made of more than one party of adventurers, used to fight monsters much too powerful to take with five people. While in a raid, players will be unable to complete quests unless the quests are specifically marked as raid quests. Players may raid a dungeon, or a specific outdoor mob. The maximum size for a Raid in World of Warcraft is 40 people, or 8 parties. "Hey, the Horde is trying to get a raid to kill Kazzak. Let's beat them to it!"

Relog(ging) - The practice of logging off and immediately back on, usually used to fix some game hiccup. "My hotbars are screwing up, I'll relog, be back in a second."

Roll - (1) To use the /roll or /rand(om) command to generate a random number to determine who wins a particular piece of gear. The default /roll will roll from 1-100, however this can be modified by typing the boundaries. /rand 50-150 will roll from 50 to 150, for instance. (2) To create a new character, either randomized or hand-picked.

Roleplayer (RP) - A gamer who attempts to adopt a in-character (IC) persona while in the game. They will attempt to speak and act like their imagined character would. If a Troll Shaman were trying to recruit an Undead for a party... Non-RP: "LFM, need tank. We're doing a full run, want to join us " RP: "'ey dead mon, you be comin' wit' us, ya "

Server - A computer or cluster of computers that collectively create a world iteration of the World of Warcraft. In World of Warcraft, these are officially referred to as Realms. Players on one Realm may only interact with others on that specific Realm, and not with any other servers. Realms are named after objects, places, and people within the story of Warcraft: for example, Thrall, Illidan, or Emerald Dream. There are four types of servers: Normal (PVE), RP, PVP, and RPPVP. Normal Servers allow players to create avatars on both Alliance and Horde, and do not automatically toggle one's PVP-enabling flag on. One must manually toggle their flag on or activate it by engaging in PVP with a PC or an NPC that is already flagged. PVP servers only allow players to create avatars on one faction, and will automatically flag players entering Contested Territory, which comprises the majority of the world. Remaining in Friendly Territory with the PVP toggle off for 5 minutes will turn your flag off, but returning to Contested Territory or engaging i PVP will enable it again. RP and RPPVP servers are servers designated for people who enjoy Roleplaying, and they run on the PVE and PVP rulesets respectively.

Spawn Point - The spot in the game where creatures or objects are created. When spawning is done via an automatic process, it usually occurs at set points throughout the game world. May also be a spot where a player respawns when s/he dies (In WoW, the player spawn points are a at various graveyards).

Squishy - Any character or class with a lack of defense or armor. These are generally caster classes, and are the ones that must be protected by the classes with higher armor. In WoW, the classes considered to be "squishy" are Mages, Priests, Warlocks, and Rogues. Though Druids only wear Leather armor, their ability to shapeshift into Bear form c make them very durable. Collectively referred to as "the squishies."

Tank - A character designed to be able to take significant damage before dying. They frequently have tools to generate aggro and keep the mob on them. Their job in a party is to hold the attention of the enemy while the DPS classes kill it and the Healers keep the tank alive. The primary tanking class in World of Warcraft is the Warrior, although Druids, Paladins, and sometimes Shamans have the ability to tank in situations as well.

Terms of Service (TOS) - Blizzard enforces a certai set of rules regarding conduct and usage of their intellectual property. Called "TOS," the terms are agreed to by all subscribers before they c play. Violating them can get the offender suspended from play or permanently banned.

Toons - Another term for a player's avatar or PC. Derived from the "cartoonish"


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