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Troves of the Thunder King Stage Guide

Stage guide

Stage 1: Speak to Taoshi

You will only have a limited amount of time to gather as much treasure as you can. Speak to Taoshi when you're ready to begin.

  • Speak with Taoshi to begin [27.9, 60.3]

From the initial spawn position in the scenario, head north to speak with Taoshi, by the door. Feel free to stop with Supplier Bao for any last-minute repairs or supplies:

Supplier Bao
Rep Item Cost
Friendly  [Potion of Light Steps] (Alliance / Horde)
Honored  [Sleep Dust] (Alliance / Horde)
3x  [A Common Rock] (Alliance / Horde)
Revered 2x  [Arcane Propellant] (Alliance / Horde)
 [Frost Rune Trap] (Alliance / Horde)
Exalted  [Polymorphic Key] (Alliance / Horde)
 [Empty Supply Crate] (Alliance / Horde)
 [Kirin Tor Offensive Insignia]
 [Greater Kirin Tor Offensive Insignia] 10 
 [Sunreaver Onslaught Insignia]
 [Greater Sunreaver Onslaught Insignia] 10 

When ready, Taoshi will start the event:

The mogu and the Zandalari are in the process of moving another shipment of treasures from Lei Shen's tomb to his throne room. We will strike quickly and take as much as we can before his forces arrive. You will only have a limited time before we pull you out, so be efficient <name>.
We're only getting one shot at this, so make it count.
When you're ready to begin, hand me the key and I'll open the door.

 Here's the key. Let's go.

Final Stage: Reach the Exit

Grab as much treasure as you can and reach the exit before the timer expires.

  • Reach the exit before the timer expires.

All along the path are red Mogu Treasure Chests along the walls. They have 5-10 each and may also contain:

  •  [Elder Charm of Good Fortune]
  •  [Shan'ze Ritual Stone]
  •  [Spirit of Harmony]
  • 1-9x  [Mote of Harmony]
  •  [Burial Trove Key]
  •  [Tattered Historical Parchments]
  • The three Incantations

There are also Golden Treasure Chests which have roughly 20 and possibly:

  •  [Elder Charm of Good Fortune]
  •  [Shan'ze Ritual Stone]
  •  [Spirit of Harmony]
  • 1-9x  [Mote of Harmony]
  •  [Burial Trove Key]
  • 2-5x  [Tattered Historical Parchments]
  • The three Incantations

First room

The door opens into a pathway leading north. There are one-time-use green runes on the ground that provide a run speed boost for a few seconds. Lightning walls occasionally pop up and will slow anyone who steps through them:

  • Lightning Surge — Inflicts Nature damage to enemies around the lightning pillar. Instant. Slows run speed by 50% for 8 seconds.

Mogu statues will do their typical 90-degree-arc overhand smash:

  • Stone Smash 25 yd range — A brutal overhead power attack that deals Physical damage and stuns all enemies in front of the caster. 3 sec cast. Hits for ~200K Physical on cloth.

At the north end of the room is a locked door. Immediately to the left of the steps leading up to the locked door is a lever that will open it. Taking any damage will interrupt the cast to flip the lever, so make sure there are no Ashen Weavers around, who also have a rooting ability:

  • Web 10 yd range — Casts a web over an enemy, immobilizing it for 3 sec. Instant

Second room

North of the locked door are a number of trap tiles. Use the cloud tiles (or the crates) to jump up to the sides and loot the treasure chests and also to get past the fire/lightning tiles in the room. After that room is an open area that turns right, filled with more trap tiles, red runes, and the occasional Zandalari Arcweaver, who has the following abilities:

  • Arcane Bolt 40 yd range — Hurls a magical bolt at an enemy, inflicting Arcane damage. 1 sec cast.
  • Arcane Explosion — Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies. Instant.
  • Arcane Missiles 30 yd range — Launches magical missiles at an enemy, inflicting Arcane damage. Instant. Channeled.
  • Blink — Teleports the caster behind a target up to 20 yds away unless something is in the way. Also frees the caster from any bonds. Instant.
  • Frost Nova — Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec. Instant.

The second locked door is in this room, and the lever to open it is north of the door.

Third room

Another trap room leads in to the third area. This room adds Stone Watchers and a Stone Sentry to the mix.

The sleeping Stone Watcher quilen have the following abilities:

  • Eternal Slumber — Asleep. Will be disturbed by the sound of combat within 18 yds. Aura on the watcher.
  • Crush Armor — Crushes an enemy, reducing their armor by 10% for 8 sec. This effect stacks. Instant.
  • Leaping Rush 8-40 yd range — Jumps at the target, inflicting 100% weapon damage. Instant.
  • Piercing Howl — Causes all enemies near the warrior to be dazed for 6 sec. Instant. -50% run speed.

The patrolling Stone Sentry has the following abilities:

  • Crushing Slam — Stomps the ground, inflicting Physical damage to all allies and enemies in a cone in front of the caster. 2.7 sec cast.
  • Crushing Stomp — Stomps the ground, inflicting Physical damage to all allies and enemies within 7 yards. 2.7 sec cast.

The locked door is on the southern path, but the lever to open it is on the stairs leading to the blocked-off door on the northern path. Go north first, trigger the lever, then head south to get to the third locked door, or use the  [Polymorphic Key] (Alliance / Horde) to skip the whole northern side of the room.

Fourth room

The final room has God-Hulk Gulkan, an elite dire troll with 2.3 million health and the following abilities:

  • Mighty Crash 40 yd range — Deals 500% weapon damage to enemies within a cone in front of the caster. 2.5 sec cast.
  • Mighty Stomp — Deals 100 physical damage to nearby enemies, knocking them back. 0.8 sec cast

Speak to Tenwu of the Red Smoke to end the scenario if time allows for a bonus  [Burial Trove Key].

Make every second count.
When you're ready to go, let me know and I'll get you out of here.

 I'm ready to leave. Let's get out of here.

Denouement

Ask Tenwu to leave

The screen fades to black.

Taoshi says: Good job making it out in time. We recovered a key that should work on one of these troves. It's all yours.
Out of time

Once the timer is up, the screen will fade to black.

You are out of time.
Taoshi says: We barely pulled you out of there. You're lucky to be alive.

On the other side, Taoshi, Supplier Bao, Tenwu, a handful of Wu Kao Rogues, and the corpses of many a Shan'ze Bloodseeker and Stone Sentry litter the floor of the locked room the adventurer finds itself in. There are also plenty of locked Lei Shen's Burial Troves, which require a  [Burial Trove Key] to open. They contain roughly 30-60 and possibly:

  •  [Shado-Pan Assault Insignia]
  •  [Shan'ze Ritual Stone]
  • 2-5x  [Tattered Historical Parchments]
  • 3-9x  [Mote of Harmony]

They additionally have an extremely rare chance to contain Raid Finder-level loot (item level 502) from the Throne of Thunder.

Speak with Taoshi again to exit the scenario.

Make it out of there with anything good?

 I'm ready to leave.

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