WoW Ironforge Teleport Preview

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Teleport: Ironforge
3% of base mana
10 sec cast
Requires Mage
Requires level 17
Faction: Alliance
Teleports you to Ironforge.


Spell Details

Duration n/a
School Arcane
Mechanic n/a
Dispel type n/a
GCD category Normal
Cost 3% of base mana
Range 0 yards (Self)
Cast time 10 seconds
Cooldown n/a
GCD 1.5 seconds
Effect #1 Unknown Effect (Effect #252)
Effect #2 Script Effect
Flags
  • Cannot be used while shapeshifted
  • Cannot be used in combat

Ironforge is the ancient home of the dwarves. It was once ruled by the High King Modimus Anvilmar, who left no heir upon his death, eventually leading to the War of the Three Hammers. Before the war, when the Dark Iron clan was banished from the city, Ironforge was the commercial and social center of all the dwarven clans. It is now home only to theBronzebeard Clan.

Many dwarven strongholds fell during the Second War between the Horde and the Alliance of Lordaeron, but the mighty city of Ironforge, nestled in the wintry peaks of Dun Morogh and protected by its great gates, was never breached by the invading Horde.

Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the Third War, the gnomish city ofGnomeregan became overrun by troggs. Since then a number of gnomes have settled in Ironforge, even converting an area of that city to their liking now known as Tinker Town. The two races are so friendly that the refugees are sometimes called the Ironforge gnomes.[1][2]

Ironforge is one of most populated cities in the world, coming after the human city of Stormwind, and housing 20,000 people.[3]

A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future for the world.

Wards

Ironforge is structurally a giant circle of sections, it also contains several "depth" levels (at least eight, though they are not accessible in game). The accessible portions of Ironforge appear to be located on the 5th level, the "fifth depth" of the city.

  • The main depth
    • The Commons (just beyond the gates)
      • Gates of Ironforge (the entrance to the city)
      • Vault of Ironforge (the Ironforge bank)
    • The Great Forge (in the very molten heart of the city)
      • The High Seat (the throne room)
    • The Mystic Ward (north from the Commons)
      • Hall of Mysteries (Mage/Paladin/Priest guild)
    • The Military Ward (east from the Commons)
      • Hall of Arms (Hunter/Warrior guild)
    • The Forlorn Cavern (between the Mystic Ward and the Hall of Explorers)
    • Hall of Explorers (beyond the Great Forge)
      • The Library (quest base within the Hall of Explorers)
        • The Museum (exhibition and quest base within the Hall of Explorers)
    • Tinker Town (between the Military Ward and the Hall of Explorers)
      • Deeprun Tram (accessible from Tinker Town)
  • Hall of Thanes (Old Ironforge) (left door by throne room entrance)

Notable characters

The Council of Three Hammers rules Ironforge from the High Seat at the heart of the city, with the support of their two highest-ranking advisers, Royal Historian Archesonus and Senator Barin Redstone. High Tinker Mekkatorque, the leader of the gnomish exiles from Gnomeregan, plays a role in the gnome starting experiance. High Explorer Magellas, the leader of the Explorers' League, leads the dwarves' effort to uncover the mysteries of their past from the Hall of Explorers.


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