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WoW Zul'Gurub Entrance Location

Zul'Gurub is a five-player dungeon instance, released in patch 4.1.0. The original incarnation of the instance was released in patch 1.7.0 and was suited for 20-player parties. Zul'Gurub is the capital of the jungle troll tribes, led by the Gurubashi, worshippers of the terrible god, Hakkar the Soulflayer. Since the defeat of Hakkar and his Gurubashi minions, the city fell into disrepair and was mostly consumed by the jungle. The Gurubashi still persist, now backed by their former enemies; the Zandalar tribe, and once again they must be faced within the walls of the ruined city before they are able to fully regroup and strike back.

Location

Northern Stranglethorn

Race(s)

 Troll

End boss

 Jin'do the Godbreaker

Instance info
Type

Dungeon - Heroic

Advised level

85

Minimum average
item level

346

Player limit

5

Dungeon Journal

Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire.

Description from website

The influence of that savage civilization can be seen in Zul'Gurub's raised platforms and vine-covered arches, though, arguably, the most important part of the city's history is recent. It was in Zul'Gurub that Jin'do the Hexxer enslaved several high priests of the Gurubashi to aid him in summoning their dread god, Hakkar the Soulflayer, into Azeroth.

The presence of the Soulflayer presented a grave threat to the world, and, before Hakkar and his priests could dominate the continent, they were thwarted by the dedicated effort of heroes mobilized from the four corners of Azeroth. Jin'do was slain in the conflict, but his restless spirit burned with shame at his failure, and it drifted in the spirit world, seeking a way to return... and a plan.

Jin'do forced his way back to Azeroth to call on allies old and new: the worshippers of Hakkar, the exile Zanzil, and even Hakkar's former enemies among the Zandalar tribe. Together, they will rebuild Zul'Gurub - not for the glory of their defeated god, but to take his brutal power for their own, and see the troll race stand triumphant over a broken world.

Quick Facts
  • Level: 85
  • Required item level: 346
  • Territory: Contested
  • Instance type: Dungeon
  • Heroic mode available (85)
  • Number of players: 5
  • Location: Northern Stranglethorn
  • Final boss: Jin'do the Godbreaker

Zul'Gurub, formerly a 20-man raid instance for level 60 players, has returned as a heroic-only 5-player dungeon for level 85 players. The large outdoor area is located in Northern Stranglethorn. With Hakkardefeated, Jin'do the Godbreaker returned and took up residence in Zul'Gurub, holding the pet of the Old Gods prisoner. While the shoulder enchants, Zandalar Isle, and the voodoo piles were not added back to new Zul'Gurub--there are two similar, but not identical, mounts players can farm:  Swift Zulian Panther and  Armored Razzashi Raptor.

From the Blizzard Community site:
"Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire.

The influence of that savage civilization can be seen in Zul'Gurub's raised platforms and vine-covered arches, though, arguably, the most important part of the city's history is recent. It was in Zul'Gurub that Jin'do the Hexxer enslaved several high priests of the Gurubashi to aid him in summoning their dread god, Hakkar the Soulflayer, into Azeroth.
The presence of the Soulflayer presented a grave threat to the world, and, before Hakkar and his priests could dominate the continent, they were thwarted by the dedicated effort of heroes mobilized from the four corners of Azeroth. Jin'do was slain in the conflict, but his restless spirit burned with shame at his failure, and it drifted in the spirit world, seeking a way to return... and a plan.

Jin'do forced his way back to Azeroth to call on allies old and new: the worshippers of Hakkar, the exile Zanzil, and even Hakkar's former enemies among the Zandalar tribe. Together, they will rebuild Zul'Gurub - not for the glory of their defeated god, but to take his brutal power for their own, and see the troll race stand triumphant over a broken world."

Encounters

  • High Priest Venoxis – Originally sent to kill Hakkar, Venoxis became enslaved to the murderous entity before falling to Azeroth's heroes. Through the efforts of the Soulflayer's agents, Venoxis has been ripped from the spirit world and ordered to defend Zul'Gurub with his venomous serpentine minions.
  • Bloodlord Mandokir – The infamous Bloodlord Mandokir died a torturous death before Bloodscalp trolls desecrated his body years ago. Word has now spread that Mandokir walks the jungles of Stranglethorn yet again, using the corpse of the mighty Bloodscalp chieftain Gan'zulah as a host for his malevolent spirit.
  • Cache of Madness - Gri'lek – Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.
  • Cache of Madness - Hazza'rah – Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.
  • Cache of Madness - Renataki – Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.
  • Cache of Madness - Wushoolay – Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.
  • High Priestess Kilnara – When High Priestess Arlokk was killed, the panther loa Bethekk chose her sister, Kilnara, as her new mortal champion. Supporting the recent pact between the Gurubashi and Zandalar tribes, Kilnara has unleashed her savage panther minions on the region's unsuspecting denizens.
  • Zanzil – Exiled from the Skullsplitter tribe for turning his fellow trolls into mindless slaves, Zanzil was recently offered a place among the Gurubashi by Jin'do the Godbreaker in exchange for bolstering Zul'Gurub's forces. It is well-known that his toxic elixirs can even rouse the dead from their graves.
  • Jin'do the Godbreaker – After his defeat in Zul'Gurub, Jin'do's spirit was tormented by his failure to serve Hakkar's wishes. Jin'do recently found a way back into the world and enslaved the Soulflayer. Bristling with the dread god's terrible powers, Jin'do plans to restore the Gurubashi empire to its former glory.

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